Het beste spel ooit: Zelda: the ocarina of time

Er is nooit meer een ander spel uitgekomen die ook maar enigszins in de buurt kon komen bij het spelplezier en de spelbeleving van dit spel. Dit spel had gewoon alles. Een voorbeeld voor spelmakers.
Ocarina of Time is een 3D fantasy actie/avonturenspel. Ocarina of Time was de eerste Zelda-game die uitkwam in drie dimensies en was een succesvolle transitie van 2D naar 3D. Net zoals Super Mario 64 en later Metroid Prime gaf deze extra dimensie meer diepgang aan de gameplay.Tot op heden beschouwen veel gamers Ocarina of Time als het beste spel ooit.[2] Dit spel is net zoals de andere Zelda-spellen geproduceerd door Shigeru Miyamoto, en Nintendo's ontwikkelstudio, Nintendo EAD, werkte maar liefst vier jaar aan deze titel.
Dit spel is het eerste avontuur van Link in de tijdslijn van Zelda. Net zoals in de vorige games speel je met Link, die prinses Zelda moet bevrijden uit de handen van de slechte Ganondorf. Bijgestaan in zijn avontuur door het feetje Navi en zijn paard Epona moet hij met behulp van de Ocarina of Time proberen prinses Zelda te bevrijden. Bijzonder aan de gameplay is dat Link kan reizen door de tijd. Als hij het Master Sword bemachtigt, wordt hij de Hero of Time en kan hij als kleine Link of als volwassen Link in de wereld van Hyrule vertoeven.
Ocarina of Time was één van de eerste games die de speler een overweldigend gevoel van vrijheid gaf. Hoewel de queeste van Link om Ganondorf te verslaan lineair is, zijn er talloze opdrachten of plaatsen die Link kan vervullen of bezoeken en niet verplicht zijn. Een mooi voorbeeld hiervan is om het Biggoron-zwaard te bemachtigen.
Wat Ocarina of Time zo succesvol maakt, is moeilijk te beschrijven. Het spel is een totaalpakket dat bestaat uit een mix van spannende gevechten, mystieke kerkers, pittoreske werelden en sublieme beeld- en geluidskwaliteiten voor die tijd. Ocarina of Time is de best verkochte Zelda-game ooit met inmiddels meer dan 8.6 miljoen verkochte exemplaren.[3]
Bron:
http://nl.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time
GameSpot's First Perfect 10
The Legend of Zelda: Ocarina of Time
Platform: Nintendo 64 | Genre: Adventure
Publisher: Nintendo | Developer: Nintendo | Released: 1998
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The z-targeting system introduced by Ocarina of Time was incredibly innovative.
Ocarina of Time originally started out as the launch title for the infamous DD64, a disk drive attachment for the Nintendo 64 that was supposed to increase the amount of memory and overall content storage of the system. The DD64, however, never came to fruition, and Nintendo quietly pushed it aside after showing off a few screenshots and tech demos. Eventually it was decided to switch Zelda to a 256-megabit cartridge--the largest ever produced at that time. Finally, after almost two years of delays, Ocarina of Time hit stores in November of 1998, selling all of its record-setting 325,000-copy first run almost instantly, and eventually going on to sell more than 7 million copies worldwide.
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Ocarina of Time introduced a cinematic element to the Zelda series.
The Legend of Zelda series has always been one of the high-water marks of Nintendo's history. Starting out with The Legend of Zelda for the NES, the games have all told the story of a young boy named Link, destined to set out on a peril-filled quest to rescue a princess named Zelda from the clutches of Gannon, a villain bent on shrouding the kingdom of Hyrule in darkness. Every title in the series has taken a slightly different perspective on the classic tale, and each one has been an amazing achievement in its own right. However, one title among all the Zelda games truly sticks out as the crowning glory of the franchise--The Legend of Zelda: Ocarina of Time.
No one was shocked when Nintendo made the announcement in 1996 that the Zelda series would be coming to the company's then-new console system, the Nintendo 64. The company's other flagship character, Mario, had already made his debut at the system's launch with Mario 64, a 3D platform adventure game that in many ways redefined its genre. However, many people were skeptical about how Zelda would be handled on the new console. With the exception of Zelda II: The Adventure of Link, every Zelda game had featured a top-down perspective and been entirely in 2D. Could a Zelda game in 3D work? Absolutely.
Ocarina of Time featured a third-person perspective, and it put you in the midst of a completely immersive world. The plot of the game was largely linear in its design, but the true beauty of Ocarina came from exploration and simply taking in the stunning design and attention to detail that could be found throughout the Hyrulian kingdom. In addition, Ocarina featured one of the most excellently balanced gameplay systems ever designed, achieving a perfect harmony between combat and puzzle solving. Both elements required you to truly use your intellect to progress--a feat uncommon in much of modern-day gaming.
Ocarina of Time was not only a magical Zelda game, but it's also an absolute masterpiece when compared with any game you could ever think of. So much so, in fact, that we here at GameSpot gave it the honor of being the first game to ever score a perfect 10 on our site. To call Ocarina of Time anything other than one of the greatest games of all time would be an absolute crime, and we won't be the ones to commit it. Few games deserve this title more than The Legend of Zelda: Ocarina of Time, and we're happy to award it.
To this day, Ocarina of Time is the finest game I've ever played across any platform or genre. When I first purchased the game, all I did day and night was play, think about, eat, breathe, and sleep Zelda. Weeks went by, and eventually it came to a point where I knew the end was fast approaching. So, instead of just heading off to the final dungeon, I purposely went back and tried to make sure I'd checked out every minigame and side quest available. I did everything I could to milk the experience, as I simply did not want it to end. Few games had ever had that sort of effect on me--and none have since.
Bron:
http://www.gamespot.com/gamespot/features/all/greatestgames/p-4.html