Partyflock
 
Profiel · 776366
Deze gebruiker is al geruime tijd niet meer langsgeweest en staat derhalve op non-actief.
NaamHooge... from laor
WoonplaatsLaar (Limburg)
LandNederland 🇳🇱
Beroeppostbode en vakkenvuller ém-té
Geboortedatum
Leeftijd32
Geslachtman
Geaardheidhetero
Relatienee
Favoriete genrenederlandstalig
nederlandstalig
Lid sinds30 december 2007 17:41
Statusinactief
Laatst hier14 juni 2011 21:54
Laatste aanpassingmaandag 15 mei 2023 om 14:16 door het systeem

Agenda

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14272·pagina's bekeken
2Partyflockvrienden
5·polls
36×geciteerd
756·opmerkingen
3·flockonderwerpen
8·flockberichten (onderwerpenlijst)
355·privéberichten verzonden
327·privéberichten ontvangen

469 opmerkingen

Waarschuw beheerder
nee:x
k vraag het aan jou (A).
Waarschuw beheerder
Dan isj good,
wiej is op sjoal ?
xxx
Waarschuw beheerder
Joaa aug hea;
waor zitse op sjoal?
xx
Waarschuw beheerder
kwadrant hea;
xx
Waarschuw beheerder
enne waat goaje nog doan ?
Waarschuw beheerder
neah,
gewoen bijv. noa de bios vn het weekend weit ich veul;
zoeiets
xxx
Waarschuw beheerder
haha ein bitje ?

uh joa opstap, noa fiestje, en zwummen ofzoe mot ich nog ff kieken.
xxx
Waarschuw beheerder
AAAAH MARTIJNN
det ving ich koeel
kijje het aug al kalle 8).
Waarschuw beheerder
haha det mojje ug toch mer goot liere :aai:
det is koeel 8).
Waarschuw beheerder
joa echt waal.

en bij dich?

xx
Waarschuw beheerder
haha niet te veel denken he:P
Waarschuw beheerder
:roflol:
jaman :P
't was eecht geweldig 8).
 
Waarschuw beheerder
hoe heet die map nou:p
Waarschuw beheerder
Bgv-Pvhorne

wachtwoord is horne
Waarschuw beheerder
HIj is nou nog steeds bezig, maar ik denk dat ik d­e computer snachts aan moet laten staan, maar het ­gaat wel lukken

dit heeft het:
tremulous 1.1.0­ win_mingw-x86 Feb 28 2006
----- FS_Startup -----­
Current search path:
C:\Users\martijn\Documents­\base\vms-1.1.0.pk3 (4 files)
C:\Users\martijn\Do­cuments\base\map-uncreation-1.1.0.pk3 (110 files)
­
C:\Users\martijn\Documents\base\map-tremor-1.1.0.­pk3 (45 files)
C:\Users\martijn\Documents\base\ma­p-transit-1.1.0.pk3 (135 files)
C:\Users\martijn\­Documents\base\map-niveus-1.1.0.pk3 (134 files)
:\Users\martijn\Documents\base\map-nexus6-1.1.0.pk­3 (151 files)
C:\Users\martijn\Documents\base\map­-karith-1.1.0.pk3 (118 files)
C:\Users\martijn\Do­cuments\base\map-atcs-1.1.0.pk3 (87 files)
C:\Use­rs\martijn\Documents\base\map-arachnid2-1.1.0.pk3 ­(67 files)
C:\Users\martijn\Documents\base\data-1­.1.0.pk3 (1229 files)
C:\Users\martijn\Documents/­base

----------------------
2080 files in pk3 ­files
execing default.cfg
execing autogen.cfg
c­ouldn't exec autoexec.cfg
Hunk_Clear: reset the h­unk ok
...detecting CPU, found generic

-------­ Input Initialization -------
No window for Direc­tInput mouse init, delaying
Joystick is not activ­e.
------------------------------------
----- Cl­ient Initialization -----
----- Initializing Rend­erer ----
-------------------------------
----- ­Client Initialization Complete -----
----- R_Init­ -----
Initializing OpenGL subsystem
...initiali­zing QGL
...calling LoadLibrary( 'C:\Windows\syst­em32\opengl32.dll' ): succeeded
...setting mode 3­: 640 480 FS
...using desktop display depth of 16­
...calling CDS: ok
...registered window class
­...created window@0,0 (640x480)
Initializing Open­GL driver
...getting DC: succeeded
...GLW_Choose­PFD( 16, 16, 0 )
...53 PFDs found
...hardware ac­celeration found
...PIXELFORMAT 2 selected
...cr­eating GL context: succeeded
...making context cu­rrent: succeeded
Initializing OpenGL extensions
­...GL_S3_s3tc not found
...ignoring GL_EXT_textur­e_env_add
...using WGL_EXT_swap_control
...using­ GL_ARB_multitexture
...using GL_EXT_compiled_ver­tex_array
...WGL_3DFX_gamma_control not found

­GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI­ Radeon HD 2400
GL_VERSION: 2.0.6641 Release
GL_­EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffe­rs GL_ARB_fragment_program GL_ARB_fragment_shader ­GL_ARB_multisample GL_ARB_multitexture GL_ARB_occl­usion_query GL_ARB_point_parameters GL_ARB_shader_­objects GL_ARB_shading_language_100 GL_ARB_shadow ­GL_ARB_shadow_ambient GL_ARB_texture_border_clamp ­GL_ARB_texture_compression GL_ARB_texture_cube_map­ GL_ARB_texture_env_add GL_ARB_texture_env_combine­ GL_ARB_texture_env_crossbar GL_ARB_texture_env_do­t3 GL_ARB_texture_float GL_ARB_texture_mirrored_re­peat GL_ARB_texture_non_power_of_two GL_ARB_textur­e_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_­buffer_object GL_ARB_vertex_program GL_ARB_vertex_­shader GL_ARB_window_pos GL_ATI_draw_buffers GL_AT­I_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_mem­info GL_ATI_separate_stencil GL_ATI_texture_compre­ssion_3dc GL_ATI_texture_env_combine3 GL_ATI_textu­re_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_ble­nd_func_separate GL_EXT_blend_minmax GL_EXT_blend_­subtract GL_EXT_compiled_vertex_array GL_EXT_copy_­texture GL_EXT_draw_range_elements GL_EXT_fog_coor­d GL_EXT_framebuffer_object GL_EXT_multi_draw_arra­ys GL_EXT_packed_depth_stencil GL_EXT_packed_pixel­s GL_EXT_point_parameters GL_EXT_rescale_normal GL­_EXT_secondary_color GL_EXT_separate_specular_colo­r GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_s­ubtexture GL_EXT_texgen_reflection GL_EXT_texture3­D GL_EXT_texture_compression_s3tc GL_EXT_texture_c­ube_map GL_EXT_texture_edge_clamp GL_EXT_texture_e­nv_add GL_EXT_texture_env_combine GL_EXT_texture_e­nv_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_t­exture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT­_texture_object GL_EXT_texture_rectangle GL_EXT_ve­rtex_array GL_KTX_buffer_region GL_NV_blend_square­ GL_NV_texgen_reflection GL_SGIS_generate_mipmap G­L_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_W­IN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE­_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXE­LFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
­
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardw­are w/ 0 overbright bits
CPU: generic
rendering ­primitives: single glDrawElements
texturemode: GL­_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
­
multitexture: enabled
compiled vertex arrays: en­abled
texenv add: disabled
compressed textures: ­disabled
SetDeviceGammaRamp failed.
Initializing­ Shaders
...loading 'scripts/uncreation.shader'
­...loading 'scripts/q3map2_tremor.shader'
...load­ing 'scripts/tremor.shader'
...loading 'scripts/t­ransit.shader'
...loading 'scripts/niveus.shader'­
...loading 'scripts/nexus6.shader'
...loading '­scripts/karith.shader'
...loading 'scripts/atcs.s­hader'
...loading 'scripts/arachnid2.shader'
...­loading 'scripts/jetpack.shader'
...loading 'scri­pts/core.shader'
...loading 'scripts/flame.shader­'
...loading 'scripts/misc.shader'
...loading 's­cripts/common-trem.shader'
...loading 'scripts/ti­tan.shader'
...loading 'scripts/water.shader'
..­.loading 'scripts/displays.shader'
...loading 'sc­ripts/plant_life.shader'
...loading 'scripts/stas­is.shader'
...loading 'scripts/booster.shader'
.­..loading 'scripts/eggpod.shader'
...loading 'scr­ipts/medistat.shader'
...loading 'scripts/mgturre­t.shader'
...loading 'scripts/reactor.shader'
..­.loading 'scripts/telenode.shader'
...loading 'sc­ripts/trapper.shader'
...loading 'scripts/overmin­d.shader'
...loading 'scripts/tesla.shader'
...l­oading 'scripts/dcc.shader'
...loading 'scripts/h­ive.shader'
...loading 'scripts/level2.shader'
.­..loading 'scripts/human.shader'
...loading 'scri­pts/null.shader'
...loading 'scripts/weapons.shad­er'
...loading 'scripts/conkit.shader'
...loadin­g 'scripts/advckit.shader'
...loading 'scripts/ps­aw.shader'
...loading 'scripts/mdriver.shader'
.­..loading 'scripts/flamer.shader'
...loading 'scr­ipts/crosshairs.shader'
...loading 'scripts/grena­de.shader'
...loading 'scripts/splash.shader'
..­.loading 'scripts/marks.shader'
...loading 'scrip­ts/sprites.shader'
...loading 'scripts/muzzleflas­hes.shader'
----- finished R_Init -----
------ I­nitializing Sound ------
Initializing DirectSound­
----- Sound Info -----
1 stereo
32768 samp­les
16 samplebits
1 submission_chunk
220­50 speed
0xdc70050 dma buffer
No background file­.
----------------------
Sound intialization suc­cessful.
--------------------------------
Sound ­memory manager started
Loading vm file vm/ui.qvm.­..
...which has vmMagic VM_MAGIC_VER2
Loading 10­75 jump table targets
VM file ui compiled to 7863­13 bytes of code
ui loaded in 4596672 bytes on th­e hunk
UI menu load time = 489 milli seconds
UI ­menu load time = 31 milli seconds
UI menu load ti­me = 27 milli seconds
--- Common Initialization C­omplete ---
Winsock Initialized
Opening IP socke­t: localhost:30720
Hostname: PC_van_martijn
IP: ­192.168.1.101
Working directory: C:\Users\martijn­\Documents
Proceeding with delayed mouse init
In­itializing DirectInput...
DirectInput initialized­.
SetDeviceGammaRamp failed.
Scanning for server­s on the local network...
trying levelshots/.TGA.­..
8 arenas parsed
----- CL_Shutdown -----
RE_S­hutdown( 1 )
Shutting down OpenGL subsystem
...w­glMakeCurrent( NULL, NULL ): success
...deleting ­GL context: success
...releasing DC: success
...­destroying window
...resetting display
...shutti­ng down QGL
...unloading OpenGL DLL
------------­-----------
------ Server Initialization ------
­Server: niveus
Hunk_Clear: reset the hunk ok
---­-- FS_Startup -----
Current search path:
C:\User­s\martijn\Documents\base\vms-1.1.0.pk3 (4 files)
­C:\Users\martijn\Documents\base\map-uncreation-1.1­.0.pk3 (110 files)
C:\Users\martijn\Documents\bas­e\map-tremor-1.1.0.pk3 (45 files)
C:\Users\martij­n\Documents\base\map-transit-1.1.0.pk3 (135 files)­
C:\Users\martijn\Documents\base\map-niveus-1.1.0­.pk3 (134 files)
C:\Users\martijn\Documents\base\­map-nexus6-1.1.0.pk3 (151 files)
C:\Users\martijn­\Documents\base\map-karith-1.1.0.pk3 (118 files)
­C:\Users\martijn\Documents\base\map-atcs-1.1.0.pk3­ (87 files)
C:\Users\martijn\Documents\base\map-a­rachnid2-1.1.0.pk3 (67 files)
C:\Users\martijn\Do­cuments\base\data-1.1.0.pk3 (1229 files)
C:\Users­\martijn\Documents/base

handle 1: sound/ui/hear­tbeat.wav
----------------------
4160 files in p­k3 files
Loading vm file vm/game.qvm...
...which­ has vmMagic VM_MAGIC_VER2
Loading 746 jump table­ targets
VM file game compiled to 1041421 bytes o­f code
game loaded in 8928512 bytes on the hunk
­------- Game Initialization -------
gamename: bas­e
gamedate: Mar 27 2006
------------------------­------------------------------------
InitGame: \s­v_hostname\Bgv-Pvhorne\sv_maxRate\599\sv_minPing\0­\sv_maxPing\599\g_redTeam\Pagans\g_blueTeam\Strogg­s\capturelimit\8\timelimit\0\sv_maxclients\64\g_ma­xGameClients\0\g_suddenDeathTime\0\version\tremulo­us 1.1.0 win_mingw-x86 Feb 28 2006\protocol\69\map­name\niveus\sv_privateClients\0\sv_allowDownload\0­\gamename\base\g_needpass\0
0 teams with 0 entiti­es
-----------------------------------
---------­--------------------------
Hitch warning: 1161 ms­ec frame time
Resolving master.tremulous.net
mas­ter.tremulous.net resolved to 208.116.49.110:30710­
Sending heartbeat to master.tremulous.net
Hitch­ warning: 1027 msec frame time
Sending heartbeat ­to master.tremulous.net
Sending heartbeat to mast­er.tremulous.net
Sending heartbeat to master.trem­ulous.net
Sending heartbeat to master.tremulous.n­et
Sending heartbeat to master.tremulous.net
Sen­ding heartbeat to master.tremulous.net
Sending he­artbeat to master.tremulous.net
Sending heartbeat­ to master.tremulous.net
Sending heartbeat to mas­ter.tremulous.net
Sending heartbeat to master.tre­mulous.net
Sending heartbeat to master.tremulous.­net
Sending heartbeat to master.tremulous.net
Se­nding heartbeat to master.tremulous.net
Sending h­eartbeat to master.tremulous.net
Sending heartbea­t to master.tremulous.net
Sending heartbeat to ma­ster.tremulous.net
Sending heartbeat to master.tr­emulous.net
Sending heartbeat to master.tremulous­.net
Sending heartbeat to master.tremulous.net
S­ending heartbeat to master.tremulous.net
Sending ­heartbeat to master.tremulous.net
Sending heartbe­at to master.tremulous.net
Sending heartbeat to m­aster.tremulous.net
Sending heartbeat to master.t­remulous.net
Sending heartbeat to master.tremulou­s.net
Sending heartbeat to master.tremulous.net
­Sending heartbeat to master.tremulous.net
Sending­ heartbeat to master.tremulous.net
Sending heartb­eat to master.tremulous.net
Sending heartbeat to ­master.tremulous.net
Sending heartbeat to master.­tremulous.net
Sending heartbeat to master.tremulo­us.net
Sending heartbeat to master.tremulous.net
­
Sending heartbeat to master.tremulous.net
Hitch ­warning: 28357 msec frame time
Sending heartbeat ­to master.tremulous.net
Sending heartbeat to mast­er.tremulous.net
Hitch warning: 760 msec frame ti­me
Hitch warning: 1084 msec frame time
Hitch war­ning: 776 msec frame time
Hitch warning: 1108 mse­c frame time
:P
laatste aanpassing
Waarschuw beheerder
eeeej mennen..
alles goed??
zal wel he :P
 
Waarschuw beheerder
ey hoge hoe heet je nu?
Waarschuw beheerder
hoelaat is dat eigelijk:O
moet om kwart voor 9 vertrekken met handbal :O
Waarschuw beheerder
jij denkt veel te veel.
 
Waarschuw beheerder
Uitspraak van ×Chantal op dinsdag 11 maart 2008 om 20:17:
jij denkt veel te veel.


:jaja:!
ookal weet ik niet waarover dit gaat mar oke.
xD
Waarschuw beheerder
martijn, heb jij misschien wat water??:roflol: