HIj is nou nog steeds bezig, maar ik denk dat ik de computer snachts aan moet laten staan, maar het gaat wel lukken
dit heeft het:
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Users\martijn\Documents\base\vms-1.1.0.pk3 (4 files)
C:\Users\martijn\Documents\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Users\martijn\Documents\base\map-tremor-1.1.0.pk3 (45 files)
C:\Users\martijn\Documents\base\map-transit-1.1.0.pk3 (135 files)
C:\Users\martijn\Documents\base\map-niveus-1.1.0.pk3 (134 files)
C

Users\martijn\Documents\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Users\martijn\Documents\base\map-karith-1.1.0.pk3 (118 files)
C:\Users\martijn\Documents\base\map-atcs-1.1.0.pk3 (87 files)
C:\Users\martijn\Documents\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Users\martijn\Documents\base\data-1.1.0.pk3 (1229 files)
C:\Users\martijn\Documents/base
----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 2400
GL_VERSION: 2.0.6641 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
SetDeviceGammaRamp failed.
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xdc70050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 489 milli seconds
UI menu load time = 31 milli seconds
UI menu load time = 27 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: PC_van_martijn
IP: 192.168.1.101
Working directory: C:\Users\martijn\Documents
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
SetDeviceGammaRamp failed.
Scanning for servers on the local network...
trying levelshots/.TGA...
8 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: niveus
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Users\martijn\Documents\base\vms-1.1.0.pk3 (4 files)
C:\Users\martijn\Documents\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Users\martijn\Documents\base\map-tremor-1.1.0.pk3 (45 files)
C:\Users\martijn\Documents\base\map-transit-1.1.0.pk3 (135 files)
C:\Users\martijn\Documents\base\map-niveus-1.1.0.pk3 (134 files)
C:\Users\martijn\Documents\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Users\martijn\Documents\base\map-karith-1.1.0.pk3 (118 files)
C:\Users\martijn\Documents\base\map-atcs-1.1.0.pk3 (87 files)
C:\Users\martijn\Documents\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Users\martijn\Documents\base\data-1.1.0.pk3 (1229 files)
C:\Users\martijn\Documents/base
handle 1: sound/ui/heartbeat.wav
----------------------
4160 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \sv_hostname\Bgv-Pvhorne\sv_maxRate\599\sv_minPing\0\sv_maxPing\599\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\timelimit\0\sv_maxclients\64\g_maxGameClients\0\g_suddenDeathTime\0\version\tremulous 1.1.0 win_mingw-x86 Feb 28 2006\protocol\69\mapname\niveus\sv_privateClients\0\sv_allowDownload\0\gamename\base\g_needpass\0
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 1161 msec frame time
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Hitch warning: 1027 msec frame time
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Hitch warning: 28357 msec frame time
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Hitch warning: 760 msec frame time
Hitch warning: 1084 msec frame time
Hitch warning: 776 msec frame time
Hitch warning: 1108 msec frame time
