Wie is bekent met Command & Conquer 3 - Tiberium Wars? Ik hoor onder het spelen steeds dat ik een silo moet maken. Ik neem aan dat de tiberium daarin wordt opgeslagen. Want ik zie meestal dat de vervoerder geen tiberium meer brengt en de tiberium blijft op 1 getal staan. Maar ik weet niet hoe en waar ik deze moet maken. Iemand enig ideetje?
Onderwerp is dubbel!
Zie "Command & Conquer 3 - Tiberium Wars" voor eenzelfde onderwerp.
Command & Conquer 3: Tiberium Wars
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“Command & Conquer: Tiberium Wars” redirects here. For the novel, see Command & Conquer: Tiberium Wars (novel).
Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars box art
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Designer(s) Jason Bender
Engine SAGE engine
Latest version 1.05[5]
Release date(s) Windows:
28 March 2007[1]
29 March 2007[2]
28 March 2007
30 March 2007
Xbox 360:
10 May 2007[3]
11 May 2007[3]
Mac OS X:
TBA[4]
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) DJCTQ: 14 anos
ESRB: Teen
PEGI: 16+
OFLC: M
Platform(s) Microsoft Windows, Xbox 360, Mac OS X
System requirements * Windows XP, Windows Vista (32 bit)
2.0 GHz or AMD equivalent / Windows Vista 2.2 GHz
512 MB RAM / Windows Vista 1 GB RAM
8x DVD drive
6.0 GB free space
GeForce 4 Ti, ATI Radeon 8500 video card
DirectX 9.0c compatible sound card
56 Kbp/s Internet connection for online play[6]
Input Keyboard, Mouse, Microphone (optional), XBOX 360 Controller
Command & Conquer 3: Tiberium Wars is a real-time strategy video game developed and published by Electronic Arts for the Windows and Xbox 360 platforms, and the long-awaited sequel to the 1999 RTS title Command & Conquer: Tiberian Sun and its expansion pack Firestorm, by Westwood Studios. Tiberium Wars was released internationally in March 2007, featuring the introduction of a new third faction to the Tiberian series of the Command & Conquer games, and becoming the second C&C title in which players are able to upgrade their forces. It was announced at the Worldwide Developers Conference on June 13, 2007 that the game will eventually also become available on Macintosh computers.
A special release edition of 100,000 copies, called the Kane Edition, was also released.[7]
Contents [hide]
1 Storyline
1.1 Plot
1.2 Factions overview
1.2.1 Global Defense Initiative
1.2.2 Brotherhood of Nod
1.2.3 Scrin
1.3 Novel
2 Casting
2.1 Actors
2.2 News casters
3 Gameplay
3.1 Single player
3.1.1 GDI campaign
3.1.2 Nod campaign
3.1.3 Scrin bonus campaign
3.2 Skirmish
3.3 Multiplayer
3.3.1 BattleCast
4 Soundtrack
5 Reception
6 Development
6.1 History
6.2 Engine
6.3 Game editions
6.4 Xbox 360 version
7 References
8 See also
9 External links
9.1 Official sites
9.2 "Replay" archives
Storyline
Command & Conquer 3: Tiberium Wars takes place at the advent of and during the "Third Tiberium War", after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative; abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope.
The storylines of the factions are closely interwoven in the same fashion seen previously in the Firestorm expansion pack of Command & Conquer: Tiberian Sun. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other factions.
Plot
In-game screenshot of conflict in one of the world's "yellow zones".The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047, roughly sixteen to seventeen years after the events of Tiberian Sun: Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.[8] 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.
In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories, Nod is now supported by a significant percentage of the world's population. Unprepared to handle the offensives led by Black Hand shock troops across the entire globe, the remainder of the Global Defense Initiative's top military and political officials on Earth take charge and begin rallying all of their standing forces, determined to achieve a new victory over Nod.
As the globalized conflict ensues, however, forces of alien origins known only as the Scrin will enter the battle and alter the nature of the "Third Tiberium War" entirely.
Factions overview
Global Defense Initiative
Main article: Global Defense Initiative
Early concept artwork of GDI Zone Troopers crossing a Tiberium field.The Global Defense Initiative's internal structure and organization is quite similar to a supranational and large-scale integration of all of the world's major modern day conventional armies into a single globalized military force.[9] GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, as well as on a much greater scale than any conventional real-life military force of today possibly could.[9] Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible, the exploitation of which the Brotherhood is notoriously adept at through its combinations of futuristic guerrilla warfare with uniquely advanced Tiberium-based technologies.[10] By the year of 2047 GDI's forces were restructured to allow for decentralized operations in multiple theatres of war, through the establishment of forward-operating bases in all types of terrain,[9] and the deployment of proven, specialized and cost-effective ground and air forces supported by the most advanced network of orbital artillery satellites in history. In-game, their units are unit-for-unit more powerful than those of Nod and the Scrin. Their superweapon is the quintessential ion cannon, an orbital weapon that has appeared in every Tiberium game to date; previously capable of destroying only a single building at a time, the ion cannon now devastates a large area.[11]
Brotherhood of Nod
Main article: Brotherhood of Nod
The Brotherhood of Nod is a mysterious, enigmatic and highly militant Abrahamic society of an allegedly ancient origin,[12] which in modern times began to show the combined characteristics of a vast religious movement, a multinational corporation and a boundaryless nation-state, whilst being none of the three in itself.[12] The globalized brotherhood is led by a mysterious man who is known only as Kane,[13] and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars takes place eventually reached nothing short of the status of an unconventional superpower.[12] The Brotherhood of Nod represents a flexible, elusive and worldwide cultic army which thrives on the synergy between low-tech guerrilla warfare and highly-trained forces that are equipped with state-of-the-art communications gear and the most advanced weapon systems available, which all have been derived from the Brotherhood's uniquely adept understanding of Tiberium-based military technologies.[12] Nod tactics are highly radical and appear more cruel than GDI's, often showing little to no regard for human life, and their religious fascination with Tiberium also leads them to use the dangerous and toxic substance offensively whenever possible. In-game, Nod forces typically are weaker than GDI's or the Scrin in a head-on engagement, yet are able to use flexible strategies as well as advanced hit-and-run tactics to their advantage to control the pacing of the battle, and sabotage an opponent's momentum. Their in-game superweapon is a nuclear missile.[13]
Scrin
Main article: Scrin
The Global Defense Initiative engages the Scrin.The announced new faction featured in Tiberium Wars is an extraterrestrial force known only as the Scrin, who have come to harvest all of the Earth's Tiberium deposits.[14] They have remained dormant along the edge of our Solar System for millennia, until awakened by the massive detonation of liquid Tiberium beneath the Brotherhood of Nod's "Temple Prime". Upon approaching Earth, they are surprised to encounter a heavily militarized native population still coping with Tiberium's spread, and swiftly proceed to launch an assault on Earth's cities, wreaking havoc on GDI and Nod alike. Scrin units and structures show a distinctly bio-mechanical and insect-like appearance, and possess several economic and military advantages related directly to Tiberium[14], including the ability to promote the growth of the substance, store it in infinite amounts, and to use it to enhance the performance of their units and weaponry in a multitude of ways. Scrin forces possess a powerful aerial fleet[14], able of constructing fast "Stormrider" fighters, hovering "Devastator" warships and the versatile "Planetary Assault Carriers", which are capable of generating localized ion storms. The faction also features the ability to create wormholes and to instantly teleport units around the battlefield through various means. The Scrin are additionally able to deploy a large aerial unit known as the "Mothership", which features a massively powerful energy weapon that can devastate all structures in a large radius beneath it by initiating a chain reaction upon them. Their in-game superweapon is the "rift generator", which creates a rip in space-time in the targeted area, drawing everything near to it into deep space.[15]
Novel
Main article: Command & Conquer: Tiberium Wars (novel)
A novel based on the game was written by Keith R.A. DeCandido, and released by Del Rey Books in June of 2007.
Casting
Joseph D. Kucan as Kane in Command & Conquer 3: Tiberium Wars.Electronic Arts confirmed through an early trailer for the game - in which the iconic character of Kane was featured - that Joseph D. Kucan would indeed return to reprise his role as the leader of the Brotherhood of Nod. The cutscenes of Command & Conquer 3: Tiberium Wars were directed by EA in-house cinematic director Richard Taylor.[16]
Actors
A number of well known actors were cast in the full motion videos of Tiberium Wars:[17]
Josh Holloway (Lost) appears as a Nod intelligence officer by the name of Ajay.
Tricia Helfer (Battlestar Galactica) portrays the Nod General Kilian Qatar.
Michael Ironside (Top Gun, Starship Troopers, Tom Clancy's Splinter Cell video game series, SeaQuest DSV) appears as the Global Defense Initiative's Lieutenant General Jack Granger.
Billy Dee Williams (Star Wars Episode V: The Empire Strikes Back, Star Wars Episode VI: The Return of the Jedi, Batman) plays GDI Director Redmond Boyle.
Grace Park (Battlestar Galactica) as GDI Lt. Sandra Telfair.
Jennifer Morrison (House, M.D.) portrays GDI Lt. Kirce James.
News casters
Electronic Arts Los Angeles has employed the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes:[18]
Freelance CNN news reporter Shanon Cook (Robin & Company) plays the character of Cassandra Blair.
Las Vegas Fox News anchor John Huck appears as William Frank.
Shauntay Hinton (Miss USA 2002) was additionally cast as the reporter Brittany Murphy.
Gameplay
Electronic Arts Los Angeles designed Command & Conquer 3: Tiberium Wars with the intention to return the Command & Conquer RTS series to its roots, as originally established by Westwood Studios. As such, numerous features that were characteristic of the Command & Conquer games prior to the release of Command & Conquer: Generals in 2003 define the gameplay of Tiberium Wars;
The return of the Tiberium substance as the game's sole and hazardous resource, and all the in-game economics traditionally associated with it.
Return of the classic pre-Generals "right-sidebar" user interface, a feature announced early on in an interview with IGN.[19]
Destroyable and repairable bridges, etc.
Forward-base construction through "mobile construction vehicles" (or "MCVs"), and "construction yard" buildings.
From version 1.05 and onward, a "Classic C&C Mouse Setup" option was added to the game's configuration menu, allowing the player to issue commands to units and structures with the left mouse button, in identical fashion to the C&C games produced by Westwood Studios.
Single player
The single player mode of Command & Conquer 3 consists of 38 missions[20], spread over three campaigns. Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can elect to start with either the Global Defense Initiative or the Brotherhood of Nod campaign, however both campaigns of the traditional two factions require to be completed before the bonus campaign of the new third Scrin faction is unlocked.
Each campaign mission features a main objective, the completion of which will instantly end the mission successfully. Several optional bonus objectives additionally are present, which can facilitate the ease with which the mission's main objective can be reached when they themselves have been completed. All campaign missions can separately be given a difficulty rating on the "theatre" screen before they are started; the available difficulty settings ranging from "Easy" to "Medium" to "Hard".
As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed.
GDI campaign
For more details on this topic, see Global Defense Initiative storyline.
Consisting of a total of seventeen missions, the GDI campaign is divided into a "Prologue" mission and five separate "Acts", which portray the Global Defense Initiative making their stand against the incursions into the "blue zones" by the Brotherhood of Nod, and how the organization later on manages to successfully repel the invasion of Earth by the extraterrestrial Scrin.
Nod campaign
For more details on this topic, see Brotherhood of Nod storyline.
The Brotherhood of Nod campaign is divided into a "Prologue" mission and five subsequent "Acts", consisting of seventeen individual missions in similar fashion to the GDI campaign. The campaign provides the player with the unique perspective of the Brotherhood of Nod on the "Third Tiberium War", as well as detailed background information on why this world war was initiated by them.
Scrin bonus campaign
The Scrin bonus campaign is unlocked when both the GDI and Nod campaigns have been successfully completed, and consists of four missions of high difficulty. The campaign briefly depicts the perspective of the aliens on the "Third Tiberium War", and provides the player with additional background information on the nature and motives of the Scrin species, as well as a few key details of the overall plot which are not revealed in the two campaigns of the traditional factions.
Skirmish
The skirmish mode AI in Tiberium Wars features numerous settings which each embody a type - or a combination of types - of classic RTS strategies,[21] such as "turtler", "rusher" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard", along with "handicap" settings that can be applied to either the AI, the player, or both.
Multiplayer
Command and Conquer 3: Tiberium Wars supports multiplayer games over LAN, and online play over Gamespy servers. Players can participate in "1v1", "2v2", and clan-based "1v1" and "2v2" ladders - each using separate Elo rating systems - or they can elect to play unranked. In addition to the official ladders, a number of independent ladders have been set up, the most prominent of which currently is "clanwars.cc".
Broadband-based multiplayer features VoIP support.[6]
BattleCast
Electronic Arts is making an attempt through Command & Conquer 3: Tiberium Wars to market "RTS as a sport" through a project entitled "BattleCast". A service centred on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are currently being played, and to serve as a centralized replay archive of previous games. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a "paint"-style brush to draw onto the screen.
Soundtrack
The soundtrack for C&C 3 was composed by Steve Jablonsky.[22] Frank Klepacki - the composer of all the previous C&C installments with the exception of Command & Conquer: Generals - was contacted by Electronic Arts to compose the soundtrack for Tiberium Wars, yet turned the offer down to focus on his career at Petroglyph.[23]
Reception
Reviews for Command & Conquer 3: Tiberium Wars have been positive, almost on par with the classic C&C games.
PC Gamer gave the game its "Editor's Choice" rating at 91%, stating that "One of the greatest RTS franchises of all time returns to glory".
Gamespot gave the game a 9.0 out of 10, referring to Tiberium Wars as "one of the finest real-time strategy games in years."[24]
1UP.com/Games for Windows rated the game at 9/10.
IGN labelled the game as "great", rating it at 8.5/10.[25]
GamePro gave Command & Conquer 3: Tiberium Wars its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue. [26]
Polish based CD-Action magazine has rated the game at 9/10.
The Swedish PC Gamer gave it 81%, while the magazine's "UK Edition" awarded it 82% and credited the game as "a welcome, but limited, return".
PC Zone rated Tiberium Wars at 86%.
Dutch magazine Power Unlimited gave it an 88/100.
UK based website Mansized scored the game a full 5/5 stars, stating that "chances are you’ve not had this much fun in a long, long time".
UK magazine PCFormat gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes Command and Conquer the "distillation of what RTS is all about", however it also criticized the lack of innovation present.
Pelit and MikroBitti gave it 89/100 and 4/5, respectively. MikroBitti applauded the game's appearance and sounds, but criticized it for excessive loyalty to the early Command & Conquer game mechanics.
UK Magazine Edge gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles currently available in the RTS market.
X-Play rated Command & Conquer 3: Tiberium Wars 5/5.
Development
History
Old Command & Conquer 3 concept art from Westwood Studios dating from 2002/2003 as said by Chris 'Delphi' Rubyor, currently from Petroglyph Games.A sequel to Command & Conquer: Tiberian Sun has been expected since Tiberian Sun’s release in 1999. A hypothetical sequel was called "Tiberian Twilight" throughout the Command & Conquer community due to EA copyrights. Work on a sequel is believed to have been started at Westwood Studios in 2001, but Electronic Arts decided to shift the focus of a sequel from a science fiction theme to a modern theme based on current world conflicts. The work on a sequel was used to make Command & Conquer: Generals and other current SAGE engine based games. Developers still retained the Command & Conquer 3 idea (tentatively named 'Incursion'), intending it to be an update of the original possibly in terms of gameplay and setting.[27] However, just before Generals was released, EA announced that Westwood Studios in Las Vegas would be closing and would be consolidated into EA Los Angeles. This split the Westwood team, with some members not willing to relocate and thus quitting and forming the company Petroglyph Games (known mostly from the Star Wars Empire at War game), and the rest moving to Los Angeles to work at the new consolidated studio, thus effectively stopping the development of Command & Conquer 3 for the time being.
In 2004, old concept art from Westwood was revealed, under the name "Command & Conquer 3". This artwork showed a mech unit, a fully 3-dimensional environment similar to that used in the game Generals, and the original interface system from both the original Command & Conquer and its sequel of Tiberian Sun. This revealed artwork fueled speculation that EA was working on a Command & Conquer game, which in turn set off rumors as to when the game would ship and what the plot would be; however, in December of 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that the next Command & Conquer game would be Command & Conquer: Red Alert 3 and not a long-awaited sequel to Tiberian Sun. However, shortly there after Skaggs left EA for reasons unknown and ideas for Red Alert 3 were mothballed. Mike Verdu later became the new lead on Command & Conquer.
On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, an official press release was made.
Electronic Arts Los Angeles hosted several fan summits for previews, feedback and discussions.[28]
The official map editor for Command and Conquer 3: Tiberium Wars was released on 20 April 2007.[29]
Engine
A heavily modified version of the SAGE engine is used to run Command & Conquer 3's graphics. SAGE technology previously was used in the RTS series Generals and The Battle For Middle-Earth games, and the engine's features (e.g. zooming in and out of specific areas on the map, 360 degree rotation of the map, etc.) subsequently are also present in C&C 3.
Game editions
C&C 3 has been released in three separate editions;[30] the pre-order edition, the standard edition (box art featured above), and the limited Kane Edition which constitutes a special collector's edition with extras on the game disc and a bonus dvd with exclusive content.
Tiberium Wars has a suggested retail price of US$49.99, while the C&C 3: Kane Edition is available at "select retailers" with a suggested retail price of US$59.99. Only 100,000 will be sold around the world.[30]
Xbox 360 version
XBOX 360 disc and cover of Tiberium WarsThe game was released for the Xbox 360 in May of 2007, with Louis Castle previously having stated:
And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.[31]
Support for the Xbox Live Vision Camera is included.[32]
References
^ EA Command & Conquer 3 Tiberium Wars - News. Electronic Arts, Command & Conquer website (2007-03-12). Retrieved on 2007-03-12.
^ EA Command and Conquer 3 Tiberium Wars (German). Electronic Arts Germany, Command & Conquer website (2007-03-12). Retrieved on 2007-03-24.
^ a b IGN: C&C3 Gets Demo, Release Date. IGN (2007-04-11). Retrieved on 2007-04-12.
^ EA, id take bite out of Apple. GameSpot (2007-06-11). Retrieved on 2007-06-12.
^ http://www.commandandconquer.com/community/patches/default.aspx
^ a b
^ http://www.commandandconquer.com/intel/default.aspx?id=28
^ Living with Tiberium. Mike Verdu blog entry, executive producer Command & Conquer 3 (2006-08-21). Retrieved on 22 December 2006.
^ a b c Command & Conquer 3 Tiberium Wars Designer Diary #1 - The Story Behind the GDI Faction. Gamespot Staff, Electronic Arts (2006-08-07). Retrieved on 24 December 2006.
^ Command & Conquer 3 Tiberium Wars Designer Diary #4 - Comparing the GDI and Nod Factions. Gamespot Staff, Electronic Arts (2006-12-15). Retrieved on 22 December 2006.
^ Technology in 2047. Electronic Arts, Command and Conquer website (2006-09-29). Retrieved on 09 January 2007.
^ a b c d Command & Conquer 3 Tiberium Wars Designer Diary #2 - The Brotherhood of Nod and the Return of Kane. Gamespot Staff, Electronic Arts (2006-08-23). Retrieved on 24 December 2006.
^ a b Kane's Dossier. Electronic Arts, Command and Conquer website (2006-10-29). Retrieved on 19 December 2006.
^ a b c Command & Conquer 3 Faction Feature -- The Scrin. IGN Staff, Electronic Arts (2007-03-20). Retrieved on 17 June 2007.
^ Command & Conquer 3: Tiberium Wars hands-on. IGN (2007-01-16). Retrieved on 16 January 2007.
^ Bringing C&C To Life. Electronic Arts, Command and Conquer website (2006-11-24). Retrieved on 14 December 2006.
^ Casting Line-up Announced for C&C 3!. Electronic Arts, Command and Conquer website (2006-10-18). Retrieved on 14 December 2006.
^ Tim Surette (2006-10-18). Actors support Tiberium Wars. Gamespot. Retrieved on 14 December 2006.
^ Dan Adams (2006-05-09). E3 2006: Command & Conquer 3 Tiberium Wars Exclusive Interview. IGN. Retrieved on May 9, 2006.
^ Command and Conquer 3 Details. Electronic Arts. Retrieved on 16 June 2007.
^ Dave McCarthy (2006-12-22). Command & Conquer 3: Tiberium Wars interview. Eurogamer. Retrieved on January 27, 2007.
^ Steve Jablonsky, IMDB entry. Retrieved on 19 December 2006.
^ {{cite web | url=http://www.frankklepacki.com/ | title=News at Frank Klepacki.com | accessdate=June 8 | accessyear=2007 | Publisher=Frank Klepacki | author=Frank Klepacki | date=2007-6-08
^ Command & Conquer 3: Tiberium Wars Review. Gamespot.com.
^ Command & Conquer 3: Tiberium Wars Review. IGN.com.
^ Command & Conquer 3: Tiberium Wars Review. GamePro.com.
^ Ask Petroglyph!. Petroglyph Games. Retrieved on 2 January 2007.
^ C&C 3 Community Summit feature story. Electronic Arts, Command and Conquer website (2007-01-19). Retrieved on January 20, 2007.
^ C&C3 Worldbuilder Download. Electronic Arts, Command and Conquer website (2007-04-20). Retrieved on April 20, 2007.
^ a b Kane Edition Announced. Electronic Arts, Command and Conquer website (2006-12-22). Retrieved on December 23, 2006.
^ C&C 3 Announced For XBOX 360. Electronic Arts, Command and Conquer website (2006-11-20). Retrieved on December 22, 2006.
^ C&C 3 XBOX 360 Q&A. Electronic Arts, Command and Conquer website (2006-11-24). Retrieved on February 24, 2007.
See also
Command & Conquer: Tiberian series
Command & Conquer series
Tiberium
Kane
External links
Official sites
Command & Conquer 3: Tiberium Wars Website
Command & Conquer 3: Tiberium Wars Forums
Command & Conquer 3: Tiberium Wars Fan Sites as listed by Electronic Arts
"Replay" archives
Command & Conquer 3: Tiberium Wars replay section at www.gamereplays.org
v • d • eThe Command & Conquer Universe
Command & Conquer: Tiberian series by Westwood Studios and Electronic Arts[show]
Games: Command & Conquer | The Covert Operations | Tiberian Sun | Firestorm | Renegade | Tiberium Wars
Factions: United Nations' Global Defense Initiative | The Brotherhood of Nod | The Scrin
Characters: GDI characters | Nod characters | Kane
Storyline: Global Defense Initiative storyline | Brotherhood of Nod storyline
Technology: GDI technology | Nod technology | Tacitus
Misc: Tiberium | Mammoth Tank | Tiberium Wars (novel) | Continuum
Command & Conquer: Red Alert series by Westwood Studios[show]
Games: Red Alert | Counterstrike | Aftermath | Red Alert 2 | Yuri's Revenge
Factions: The Allies | The Soviet Union | Yuri's army
Characters: Allied characters | Soviet characters | Yuri
Storyline: Red Alert storyline | Red Alert 2 storyline
Technology: Allied technology | Soviet technology
Command & Conquer: Generals series by Electronic Arts[show]
Games: Generals | Zero Hour
Factions: USA | GLA | China
Characters: Characters of Zero Hour
Storyline: USA storyline | GLA storyline | China storyline
Miscellaneous[show]
Compilations: The First Decade
Modification: Modding | Cold War Crisis | Mental Omega | ShockWave
Online: Battleclan | WOL Ladder
Lists: List of media | List of Renegade references
Other: Timeline | Miscellaneous characters | Miscellaneous factions
Retrieved from "http://en.wikipedia.org/wiki/Command_%26_Conquer_3:_Tiberium_Wars"
Categories: 2007 video games | Command & Conquer games | Real-time strategy video games | Xbox 360 games | Windows games
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“Command & Conquer: Tiberium Wars” redirects here. For the novel, see Command & Conquer: Tiberium Wars (novel).
Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars box art
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Designer(s) Jason Bender
Engine SAGE engine
Latest version 1.05[5]
Release date(s) Windows:
28 March 2007[1]
29 March 2007[2]
28 March 2007
30 March 2007
Xbox 360:
10 May 2007[3]
11 May 2007[3]
Mac OS X:
TBA[4]
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) DJCTQ: 14 anos
ESRB: Teen
PEGI: 16+
OFLC: M
Platform(s) Microsoft Windows, Xbox 360, Mac OS X
System requirements * Windows XP, Windows Vista (32 bit)
2.0 GHz or AMD equivalent / Windows Vista 2.2 GHz
512 MB RAM / Windows Vista 1 GB RAM
8x DVD drive
6.0 GB free space
GeForce 4 Ti, ATI Radeon 8500 video card
DirectX 9.0c compatible sound card
56 Kbp/s Internet connection for online play[6]
Input Keyboard, Mouse, Microphone (optional), XBOX 360 Controller
Command & Conquer 3: Tiberium Wars is a real-time strategy video game developed and published by Electronic Arts for the Windows and Xbox 360 platforms, and the long-awaited sequel to the 1999 RTS title Command & Conquer: Tiberian Sun and its expansion pack Firestorm, by Westwood Studios. Tiberium Wars was released internationally in March 2007, featuring the introduction of a new third faction to the Tiberian series of the Command & Conquer games, and becoming the second C&C title in which players are able to upgrade their forces. It was announced at the Worldwide Developers Conference on June 13, 2007 that the game will eventually also become available on Macintosh computers.
A special release edition of 100,000 copies, called the Kane Edition, was also released.[7]
Contents [hide]
1 Storyline
1.1 Plot
1.2 Factions overview
1.2.1 Global Defense Initiative
1.2.2 Brotherhood of Nod
1.2.3 Scrin
1.3 Novel
2 Casting
2.1 Actors
2.2 News casters
3 Gameplay
3.1 Single player
3.1.1 GDI campaign
3.1.2 Nod campaign
3.1.3 Scrin bonus campaign
3.2 Skirmish
3.3 Multiplayer
3.3.1 BattleCast
4 Soundtrack
5 Reception
6 Development
6.1 History
6.2 Engine
6.3 Game editions
6.4 Xbox 360 version
7 References
8 See also
9 External links
9.1 Official sites
9.2 "Replay" archives
Storyline
Command & Conquer 3: Tiberium Wars takes place at the advent of and during the "Third Tiberium War", after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative; abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope.
The storylines of the factions are closely interwoven in the same fashion seen previously in the Firestorm expansion pack of Command & Conquer: Tiberian Sun. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other factions.
Plot
In-game screenshot of conflict in one of the world's "yellow zones".The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047, roughly sixteen to seventeen years after the events of Tiberian Sun: Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.[8] 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.
In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories, Nod is now supported by a significant percentage of the world's population. Unprepared to handle the offensives led by Black Hand shock troops across the entire globe, the remainder of the Global Defense Initiative's top military and political officials on Earth take charge and begin rallying all of their standing forces, determined to achieve a new victory over Nod.
As the globalized conflict ensues, however, forces of alien origins known only as the Scrin will enter the battle and alter the nature of the "Third Tiberium War" entirely.
Factions overview
Global Defense Initiative
Main article: Global Defense Initiative
Early concept artwork of GDI Zone Troopers crossing a Tiberium field.The Global Defense Initiative's internal structure and organization is quite similar to a supranational and large-scale integration of all of the world's major modern day conventional armies into a single globalized military force.[9] GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, as well as on a much greater scale than any conventional real-life military force of today possibly could.[9] Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible, the exploitation of which the Brotherhood is notoriously adept at through its combinations of futuristic guerrilla warfare with uniquely advanced Tiberium-based technologies.[10] By the year of 2047 GDI's forces were restructured to allow for decentralized operations in multiple theatres of war, through the establishment of forward-operating bases in all types of terrain,[9] and the deployment of proven, specialized and cost-effective ground and air forces supported by the most advanced network of orbital artillery satellites in history. In-game, their units are unit-for-unit more powerful than those of Nod and the Scrin. Their superweapon is the quintessential ion cannon, an orbital weapon that has appeared in every Tiberium game to date; previously capable of destroying only a single building at a time, the ion cannon now devastates a large area.[11]
Brotherhood of Nod
Main article: Brotherhood of Nod
The Brotherhood of Nod is a mysterious, enigmatic and highly militant Abrahamic society of an allegedly ancient origin,[12] which in modern times began to show the combined characteristics of a vast religious movement, a multinational corporation and a boundaryless nation-state, whilst being none of the three in itself.[12] The globalized brotherhood is led by a mysterious man who is known only as Kane,[13] and its influence in the world at the advent of the events in which Command & Conquer 3: Tiberium Wars takes place eventually reached nothing short of the status of an unconventional superpower.[12] The Brotherhood of Nod represents a flexible, elusive and worldwide cultic army which thrives on the synergy between low-tech guerrilla warfare and highly-trained forces that are equipped with state-of-the-art communications gear and the most advanced weapon systems available, which all have been derived from the Brotherhood's uniquely adept understanding of Tiberium-based military technologies.[12] Nod tactics are highly radical and appear more cruel than GDI's, often showing little to no regard for human life, and their religious fascination with Tiberium also leads them to use the dangerous and toxic substance offensively whenever possible. In-game, Nod forces typically are weaker than GDI's or the Scrin in a head-on engagement, yet are able to use flexible strategies as well as advanced hit-and-run tactics to their advantage to control the pacing of the battle, and sabotage an opponent's momentum. Their in-game superweapon is a nuclear missile.[13]
Scrin
Main article: Scrin
The Global Defense Initiative engages the Scrin.The announced new faction featured in Tiberium Wars is an extraterrestrial force known only as the Scrin, who have come to harvest all of the Earth's Tiberium deposits.[14] They have remained dormant along the edge of our Solar System for millennia, until awakened by the massive detonation of liquid Tiberium beneath the Brotherhood of Nod's "Temple Prime". Upon approaching Earth, they are surprised to encounter a heavily militarized native population still coping with Tiberium's spread, and swiftly proceed to launch an assault on Earth's cities, wreaking havoc on GDI and Nod alike. Scrin units and structures show a distinctly bio-mechanical and insect-like appearance, and possess several economic and military advantages related directly to Tiberium[14], including the ability to promote the growth of the substance, store it in infinite amounts, and to use it to enhance the performance of their units and weaponry in a multitude of ways. Scrin forces possess a powerful aerial fleet[14], able of constructing fast "Stormrider" fighters, hovering "Devastator" warships and the versatile "Planetary Assault Carriers", which are capable of generating localized ion storms. The faction also features the ability to create wormholes and to instantly teleport units around the battlefield through various means. The Scrin are additionally able to deploy a large aerial unit known as the "Mothership", which features a massively powerful energy weapon that can devastate all structures in a large radius beneath it by initiating a chain reaction upon them. Their in-game superweapon is the "rift generator", which creates a rip in space-time in the targeted area, drawing everything near to it into deep space.[15]
Novel
Main article: Command & Conquer: Tiberium Wars (novel)
A novel based on the game was written by Keith R.A. DeCandido, and released by Del Rey Books in June of 2007.
Casting
Joseph D. Kucan as Kane in Command & Conquer 3: Tiberium Wars.Electronic Arts confirmed through an early trailer for the game - in which the iconic character of Kane was featured - that Joseph D. Kucan would indeed return to reprise his role as the leader of the Brotherhood of Nod. The cutscenes of Command & Conquer 3: Tiberium Wars were directed by EA in-house cinematic director Richard Taylor.[16]
Actors
A number of well known actors were cast in the full motion videos of Tiberium Wars:[17]
Josh Holloway (Lost) appears as a Nod intelligence officer by the name of Ajay.
Tricia Helfer (Battlestar Galactica) portrays the Nod General Kilian Qatar.
Michael Ironside (Top Gun, Starship Troopers, Tom Clancy's Splinter Cell video game series, SeaQuest DSV) appears as the Global Defense Initiative's Lieutenant General Jack Granger.
Billy Dee Williams (Star Wars Episode V: The Empire Strikes Back, Star Wars Episode VI: The Return of the Jedi, Batman) plays GDI Director Redmond Boyle.
Grace Park (Battlestar Galactica) as GDI Lt. Sandra Telfair.
Jennifer Morrison (House, M.D.) portrays GDI Lt. Kirce James.
News casters
Electronic Arts Los Angeles has employed the talents of several real-world news casters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes:[18]
Freelance CNN news reporter Shanon Cook (Robin & Company) plays the character of Cassandra Blair.
Las Vegas Fox News anchor John Huck appears as William Frank.
Shauntay Hinton (Miss USA 2002) was additionally cast as the reporter Brittany Murphy.
Gameplay
Electronic Arts Los Angeles designed Command & Conquer 3: Tiberium Wars with the intention to return the Command & Conquer RTS series to its roots, as originally established by Westwood Studios. As such, numerous features that were characteristic of the Command & Conquer games prior to the release of Command & Conquer: Generals in 2003 define the gameplay of Tiberium Wars;
The return of the Tiberium substance as the game's sole and hazardous resource, and all the in-game economics traditionally associated with it.
Return of the classic pre-Generals "right-sidebar" user interface, a feature announced early on in an interview with IGN.[19]
Destroyable and repairable bridges, etc.
Forward-base construction through "mobile construction vehicles" (or "MCVs"), and "construction yard" buildings.
From version 1.05 and onward, a "Classic C&C Mouse Setup" option was added to the game's configuration menu, allowing the player to issue commands to units and structures with the left mouse button, in identical fashion to the C&C games produced by Westwood Studios.
Single player
The single player mode of Command & Conquer 3 consists of 38 missions[20], spread over three campaigns. Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can elect to start with either the Global Defense Initiative or the Brotherhood of Nod campaign, however both campaigns of the traditional two factions require to be completed before the bonus campaign of the new third Scrin faction is unlocked.
Each campaign mission features a main objective, the completion of which will instantly end the mission successfully. Several optional bonus objectives additionally are present, which can facilitate the ease with which the mission's main objective can be reached when they themselves have been completed. All campaign missions can separately be given a difficulty rating on the "theatre" screen before they are started; the available difficulty settings ranging from "Easy" to "Medium" to "Hard".
As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed.
GDI campaign
For more details on this topic, see Global Defense Initiative storyline.
Consisting of a total of seventeen missions, the GDI campaign is divided into a "Prologue" mission and five separate "Acts", which portray the Global Defense Initiative making their stand against the incursions into the "blue zones" by the Brotherhood of Nod, and how the organization later on manages to successfully repel the invasion of Earth by the extraterrestrial Scrin.
Nod campaign
For more details on this topic, see Brotherhood of Nod storyline.
The Brotherhood of Nod campaign is divided into a "Prologue" mission and five subsequent "Acts", consisting of seventeen individual missions in similar fashion to the GDI campaign. The campaign provides the player with the unique perspective of the Brotherhood of Nod on the "Third Tiberium War", as well as detailed background information on why this world war was initiated by them.
Scrin bonus campaign
The Scrin bonus campaign is unlocked when both the GDI and Nod campaigns have been successfully completed, and consists of four missions of high difficulty. The campaign briefly depicts the perspective of the aliens on the "Third Tiberium War", and provides the player with additional background information on the nature and motives of the Scrin species, as well as a few key details of the overall plot which are not revealed in the two campaigns of the traditional factions.
Skirmish
The skirmish mode AI in Tiberium Wars features numerous settings which each embody a type - or a combination of types - of classic RTS strategies,[21] such as "turtler", "rusher" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard", along with "handicap" settings that can be applied to either the AI, the player, or both.
Multiplayer
Command and Conquer 3: Tiberium Wars supports multiplayer games over LAN, and online play over Gamespy servers. Players can participate in "1v1", "2v2", and clan-based "1v1" and "2v2" ladders - each using separate Elo rating systems - or they can elect to play unranked. In addition to the official ladders, a number of independent ladders have been set up, the most prominent of which currently is "clanwars.cc".
Broadband-based multiplayer features VoIP support.[6]
BattleCast
Electronic Arts is making an attempt through Command & Conquer 3: Tiberium Wars to market "RTS as a sport" through a project entitled "BattleCast". A service centred on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are currently being played, and to serve as a centralized replay archive of previous games. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a "paint"-style brush to draw onto the screen.
Soundtrack
The soundtrack for C&C 3 was composed by Steve Jablonsky.[22] Frank Klepacki - the composer of all the previous C&C installments with the exception of Command & Conquer: Generals - was contacted by Electronic Arts to compose the soundtrack for Tiberium Wars, yet turned the offer down to focus on his career at Petroglyph.[23]
Reception
Reviews for Command & Conquer 3: Tiberium Wars have been positive, almost on par with the classic C&C games.
PC Gamer gave the game its "Editor's Choice" rating at 91%, stating that "One of the greatest RTS franchises of all time returns to glory".
Gamespot gave the game a 9.0 out of 10, referring to Tiberium Wars as "one of the finest real-time strategy games in years."[24]
1UP.com/Games for Windows rated the game at 9/10.
IGN labelled the game as "great", rating it at 8.5/10.[25]
GamePro gave Command & Conquer 3: Tiberium Wars its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue. [26]
Polish based CD-Action magazine has rated the game at 9/10.
The Swedish PC Gamer gave it 81%, while the magazine's "UK Edition" awarded it 82% and credited the game as "a welcome, but limited, return".
PC Zone rated Tiberium Wars at 86%.
Dutch magazine Power Unlimited gave it an 88/100.
UK based website Mansized scored the game a full 5/5 stars, stating that "chances are you’ve not had this much fun in a long, long time".
UK magazine PCFormat gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes Command and Conquer the "distillation of what RTS is all about", however it also criticized the lack of innovation present.
Pelit and MikroBitti gave it 89/100 and 4/5, respectively. MikroBitti applauded the game's appearance and sounds, but criticized it for excessive loyalty to the early Command & Conquer game mechanics.
UK Magazine Edge gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles currently available in the RTS market.
X-Play rated Command & Conquer 3: Tiberium Wars 5/5.
Development
History
Old Command & Conquer 3 concept art from Westwood Studios dating from 2002/2003 as said by Chris 'Delphi' Rubyor, currently from Petroglyph Games.A sequel to Command & Conquer: Tiberian Sun has been expected since Tiberian Sun’s release in 1999. A hypothetical sequel was called "Tiberian Twilight" throughout the Command & Conquer community due to EA copyrights. Work on a sequel is believed to have been started at Westwood Studios in 2001, but Electronic Arts decided to shift the focus of a sequel from a science fiction theme to a modern theme based on current world conflicts. The work on a sequel was used to make Command & Conquer: Generals and other current SAGE engine based games. Developers still retained the Command & Conquer 3 idea (tentatively named 'Incursion'), intending it to be an update of the original possibly in terms of gameplay and setting.[27] However, just before Generals was released, EA announced that Westwood Studios in Las Vegas would be closing and would be consolidated into EA Los Angeles. This split the Westwood team, with some members not willing to relocate and thus quitting and forming the company Petroglyph Games (known mostly from the Star Wars Empire at War game), and the rest moving to Los Angeles to work at the new consolidated studio, thus effectively stopping the development of Command & Conquer 3 for the time being.
In 2004, old concept art from Westwood was revealed, under the name "Command & Conquer 3". This artwork showed a mech unit, a fully 3-dimensional environment similar to that used in the game Generals, and the original interface system from both the original Command & Conquer and its sequel of Tiberian Sun. This revealed artwork fueled speculation that EA was working on a Command & Conquer game, which in turn set off rumors as to when the game would ship and what the plot would be; however, in December of 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that the next Command & Conquer game would be Command & Conquer: Red Alert 3 and not a long-awaited sequel to Tiberian Sun. However, shortly there after Skaggs left EA for reasons unknown and ideas for Red Alert 3 were mothballed. Mike Verdu later became the new lead on Command & Conquer.
On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, an official press release was made.
Electronic Arts Los Angeles hosted several fan summits for previews, feedback and discussions.[28]
The official map editor for Command and Conquer 3: Tiberium Wars was released on 20 April 2007.[29]
Engine
A heavily modified version of the SAGE engine is used to run Command & Conquer 3's graphics. SAGE technology previously was used in the RTS series Generals and The Battle For Middle-Earth games, and the engine's features (e.g. zooming in and out of specific areas on the map, 360 degree rotation of the map, etc.) subsequently are also present in C&C 3.
Game editions
C&C 3 has been released in three separate editions;[30] the pre-order edition, the standard edition (box art featured above), and the limited Kane Edition which constitutes a special collector's edition with extras on the game disc and a bonus dvd with exclusive content.
Tiberium Wars has a suggested retail price of US$49.99, while the C&C 3: Kane Edition is available at "select retailers" with a suggested retail price of US$59.99. Only 100,000 will be sold around the world.[30]
Xbox 360 version
XBOX 360 disc and cover of Tiberium WarsThe game was released for the Xbox 360 in May of 2007, with Louis Castle previously having stated:
And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.[31]
Support for the Xbox Live Vision Camera is included.[32]
References
^ EA Command & Conquer 3 Tiberium Wars - News. Electronic Arts, Command & Conquer website (2007-03-12). Retrieved on 2007-03-12.
^ EA Command and Conquer 3 Tiberium Wars (German). Electronic Arts Germany, Command & Conquer website (2007-03-12). Retrieved on 2007-03-24.
^ a b IGN: C&C3 Gets Demo, Release Date. IGN (2007-04-11). Retrieved on 2007-04-12.
^ EA, id take bite out of Apple. GameSpot (2007-06-11). Retrieved on 2007-06-12.
^ http://www.commandandconquer.com/community/patches/default.aspx
^ a b
^ http://www.commandandconquer.com/intel/default.aspx?id=28
^ Living with Tiberium. Mike Verdu blog entry, executive producer Command & Conquer 3 (2006-08-21). Retrieved on 22 December 2006.
^ a b c Command & Conquer 3 Tiberium Wars Designer Diary #1 - The Story Behind the GDI Faction. Gamespot Staff, Electronic Arts (2006-08-07). Retrieved on 24 December 2006.
^ Command & Conquer 3 Tiberium Wars Designer Diary #4 - Comparing the GDI and Nod Factions. Gamespot Staff, Electronic Arts (2006-12-15). Retrieved on 22 December 2006.
^ Technology in 2047. Electronic Arts, Command and Conquer website (2006-09-29). Retrieved on 09 January 2007.
^ a b c d Command & Conquer 3 Tiberium Wars Designer Diary #2 - The Brotherhood of Nod and the Return of Kane. Gamespot Staff, Electronic Arts (2006-08-23). Retrieved on 24 December 2006.
^ a b Kane's Dossier. Electronic Arts, Command and Conquer website (2006-10-29). Retrieved on 19 December 2006.
^ a b c Command & Conquer 3 Faction Feature -- The Scrin. IGN Staff, Electronic Arts (2007-03-20). Retrieved on 17 June 2007.
^ Command & Conquer 3: Tiberium Wars hands-on. IGN (2007-01-16). Retrieved on 16 January 2007.
^ Bringing C&C To Life. Electronic Arts, Command and Conquer website (2006-11-24). Retrieved on 14 December 2006.
^ Casting Line-up Announced for C&C 3!. Electronic Arts, Command and Conquer website (2006-10-18). Retrieved on 14 December 2006.
^ Tim Surette (2006-10-18). Actors support Tiberium Wars. Gamespot. Retrieved on 14 December 2006.
^ Dan Adams (2006-05-09). E3 2006: Command & Conquer 3 Tiberium Wars Exclusive Interview. IGN. Retrieved on May 9, 2006.
^ Command and Conquer 3 Details. Electronic Arts. Retrieved on 16 June 2007.
^ Dave McCarthy (2006-12-22). Command & Conquer 3: Tiberium Wars interview. Eurogamer. Retrieved on January 27, 2007.
^ Steve Jablonsky, IMDB entry. Retrieved on 19 December 2006.
^ {{cite web | url=http://www.frankklepacki.com/ | title=News at Frank Klepacki.com | accessdate=June 8 | accessyear=2007 | Publisher=Frank Klepacki | author=Frank Klepacki | date=2007-6-08
^ Command & Conquer 3: Tiberium Wars Review. Gamespot.com.
^ Command & Conquer 3: Tiberium Wars Review. IGN.com.
^ Command & Conquer 3: Tiberium Wars Review. GamePro.com.
^ Ask Petroglyph!. Petroglyph Games. Retrieved on 2 January 2007.
^ C&C 3 Community Summit feature story. Electronic Arts, Command and Conquer website (2007-01-19). Retrieved on January 20, 2007.
^ C&C3 Worldbuilder Download. Electronic Arts, Command and Conquer website (2007-04-20). Retrieved on April 20, 2007.
^ a b Kane Edition Announced. Electronic Arts, Command and Conquer website (2006-12-22). Retrieved on December 23, 2006.
^ C&C 3 Announced For XBOX 360. Electronic Arts, Command and Conquer website (2006-11-20). Retrieved on December 22, 2006.
^ C&C 3 XBOX 360 Q&A. Electronic Arts, Command and Conquer website (2006-11-24). Retrieved on February 24, 2007.
See also
Command & Conquer: Tiberian series
Command & Conquer series
Tiberium
Kane
External links
Official sites
Command & Conquer 3: Tiberium Wars Website
Command & Conquer 3: Tiberium Wars Forums
Command & Conquer 3: Tiberium Wars Fan Sites as listed by Electronic Arts
"Replay" archives
Command & Conquer 3: Tiberium Wars replay section at www.gamereplays.org
v • d • eThe Command & Conquer Universe
Command & Conquer: Tiberian series by Westwood Studios and Electronic Arts[show]
Games: Command & Conquer | The Covert Operations | Tiberian Sun | Firestorm | Renegade | Tiberium Wars
Factions: United Nations' Global Defense Initiative | The Brotherhood of Nod | The Scrin
Characters: GDI characters | Nod characters | Kane
Storyline: Global Defense Initiative storyline | Brotherhood of Nod storyline
Technology: GDI technology | Nod technology | Tacitus
Misc: Tiberium | Mammoth Tank | Tiberium Wars (novel) | Continuum
Command & Conquer: Red Alert series by Westwood Studios[show]
Games: Red Alert | Counterstrike | Aftermath | Red Alert 2 | Yuri's Revenge
Factions: The Allies | The Soviet Union | Yuri's army
Characters: Allied characters | Soviet characters | Yuri
Storyline: Red Alert storyline | Red Alert 2 storyline
Technology: Allied technology | Soviet technology
Command & Conquer: Generals series by Electronic Arts[show]
Games: Generals | Zero Hour
Factions: USA | GLA | China
Characters: Characters of Zero Hour
Storyline: USA storyline | GLA storyline | China storyline
Miscellaneous[show]
Compilations: The First Decade
Modification: Modding | Cold War Crisis | Mental Omega | ShockWave
Online: Battleclan | WOL Ladder
Lists: List of media | List of Renegade references
Other: Timeline | Miscellaneous characters | Miscellaneous factions
Retrieved from "http://en.wikipedia.org/wiki/Command_%26_Conquer_3:_Tiberium_Wars"
Categories: 2007 video games | Command & Conquer games | Real-time strategy video games | Xbox 360 games | Windows games
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Privacy policy About Wikipedia Disclaimers
had het verkeerde plaatje hehe ...
dat gebouw is van de GDI , die moet je dus bouwen.
Naam: Tiberium Silo
Omschrijving: Wanneer je Refinery de maximale capaciteit heeft bereikt is het aan te raden een silo te bouwen. Deze silo zorgt voor een grotere opslag capaciteit voor het Tiberium. Wanneer je er niet voor kiest een Tiberium silo te bouwen zal alle Tiberium die je verzamelt niks op leveren. Het kan immers nergens opgeslagen worden.
dat gebouw is van de GDI , die moet je dus bouwen.
Naam: Tiberium Silo
Omschrijving: Wanneer je Refinery de maximale capaciteit heeft bereikt is het aan te raden een silo te bouwen. Deze silo zorgt voor een grotere opslag capaciteit voor het Tiberium. Wanneer je er niet voor kiest een Tiberium silo te bouwen zal alle Tiberium die je verzamelt niks op leveren. Het kan immers nergens opgeslagen worden.
Damn wat waren die silo's overdreven groot in de eerste C&C
En alles vrij duur.. 800 dollar voor een tank van GDI, terwijl je harverster elke keer maar 700 dollar opbracht
Volgens mij nog steeds t moeilijkste deel? Al dan niet die Covert Operations uitbreiding, de tering 
*Sorry, ff terug in de tijd.. speel nu bijna geen spellen meer op de pc
*
*Sorry, ff terug in de tijd.. speel nu bijna geen spellen meer op de pc










