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Forumonderwerp · 870977
Wie weet hoe je een ducker kan maken met cubase a la benny benassi?met reason 3.0 geven e een mooie tutorial bij help,maar met cubase zie ik het echt niet zitten.
weet nie :$
Uitspraak van Smoosahh op zaterdag 6 mei 2006 om 12:12:
nou zeg het eens


ik weet ut nie

daarom vroeg ik ook :x
ohww w8 .... ik vergeet een goede openings zin.....


Hey ! Leuke Bril!!!!

NeuQen ?
Artiest DanM
Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 11:00:
Wie weet hoe je een ducker kan maken met cubase a la benny benassi


Een wát?
Uitspraak van DanM op zaterdag 6 mei 2006 om 12:18:
Een wát?


nummer 69 bij de plaatselijke chinees :D
Gaan we NeuQen dan?
Uitspraak van Smoosahh op zaterdag 6 mei 2006 om 12:29:
Gaan we NeuQen dan?


ur wish is my command 🇳🇱
Wat houd een ducker in?
Uitspraak van Gizzle! op zaterdag 6 mei 2006 om 13:08:
k dacht meer aan eenden


Uitspraak van Calimer0 :beer: op zaterdag 6 mei 2006 om 12:56:
iemand die duckt


fuck a duck....

iemand die een eend ketst is een ducker :D
 
Artiest Xtreme


Duck :bounce:
Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 13:33:
kansloos.


:jaja: idd kansloos onderwerp

laatste aanpassing
een ducker is een manier van compressie gelinked met een geluid.voorbeeld, je bassignaal neemt af in volume bij elke kick en kont daarna snel op normale volume. gebeurd veel in techno en benny benassi genruikt het ook vaak. maar er zijnt toch genoeg andere topics waar mensen op grapjes zitten te wachten?
Om het goed te maken ;)
Ok here we go.

All dynamics processors (compressors, gates, ...) have what is called a sidechain. This is the signal path in the device that contains the detecting circuit, in other words the part of the processor that controls it.

Under "normal" use, the sidechain receives the signal you present at the dynamics processor (or in the cheaper models/plugins, you don't have access to the sidechain yourself). For example, you compress a kick. The kick signal also passes in the sidechain path. Thus it is the kick that is detected, and that will determine (according to the threshold/ratio/attack/release) how your kick will be compressed.

Now, on more extensive models, the sidechain is accessible on it's own. This means you can present one signal at the processors input, and ANOTHER signal at the sidechain. What does this mean. Well your second signal (at the sidechain) will "control" the processing. Processing that is applied to the first signal (that was presented at the processor input). At the output you only hear the signal that passes in the compressor, not the signal that passes in the sidechain.

What uses are there for that you might ask. There are plenty. I'll state the most used ones, but you are free to experiment.

- A trick that is commonly called kick over bass (sometimes bassducking). You use a compressor on a bassline, but present the KICKDRUM at the sidechain. As I explained, the kick will "control" the compressor, but the bass will be compressed. With kick over bass you can either make that famous pumping effect, or just use it to mix the bass in higher.
The aim of this "trick" is the bass will be compressed down just as the kick goes, and revert back to it's normal level inbetween kicks. A little bit of tinkering with the attack and release times and you'll see you'll come to a result pretty quick.

- Ever heard about the talkover function on a dj / radio mixer? Music is playing, when the dj starts to talk, the music lowers in level. That's done in the same manner, with sidechaining. There are actually two method to achieve that.
With a compressor (music in compressor, vocal splitted to the sidechain) : vocal is speaking, music gets squashed down.
With a gate, in ducking mode (which means it actually closes down when you go beyond the treshold. Ducking is kinda the opposite of gating). Same setup, almost same effect.
Usually the ducker (so the gate) is prefered. With a compressor, the harder the guy shouts in the mic, the more the music gets compressed. With the ducking, it's a fix attenuation that is applied.

- A popular effect nowadays is rhythmical gating. I believe some people also refer to it as the trancegate, as this has been used a lot in trance music. Put a synth in a gate. In the sidechain, you put a rhytmical component (for example a kick). In this example we'll play a steady tone on the synth.
Now you have two options. You use the gate as a gate. You play on the synth, you won't hear much. Now the kick plays a rhythmical pattern. If you set your gate settings right, the gate will open on each kick. Your steady synth tone will be "demuted" on the rhythm of the kick...
If you want the opposite (and that's more like the trancegate) you use the gate in ducker mode. Your synth tone will play, and be cut rythmically with the kick.

- A deesser. Nowadays you find it as apart plugins, but in practice it's nothing but a compressor. For example you have a singer that has sybilance problems (harsh s'es). If you would eq it out, you'll lose a lot of other "useful" high frequencies.
Better is the deesser. You split the vocal. The "unprocessed" vocal goes in the compressor. Then you take the second one, remove the low frequencies, and emphasize those S sounds, with an EQ. This EQ'ed vocal goes into the sidechain. Now you just have to play with the compressor parameters until you find the right balance.
What happens? Well the compressor is triggered by the EQ'ed signal, that contains mostly the bad S sound. So the compressor will not move in normal circumstances, but only when the singer makes an S sound. So the compressor will only reduce S sounds... It will de-ess. Of course you can try any frequencies for that matter for funny effects.

- Finally, a less popular trick for amateur people, but still widely used (consider this as a bonus knowledge). Suppose you want to put lots of reverb on a vocal (or lots of mic ambience on a miked drumkit, works also very well). But when you put the amount of reverb you want, the sound gets all washed out and undefined. What you do is you put a compressor (works smoother than using a ducker) on the reverb (that's why usually effects are returned to channels, so you can EQ and process the effect separately again), and you split the vocal into the sidechain. The singer sings, the reverb gets pushed down. So you got the definition. As soon as the singer stops singing, the compressor stops working and the reverb gets back to the level you want...

As you see, sidechaining can produce much useful results, and this is the reason why much people still complain Cubase doesn't support this natively yet, and right they are.

Hope it got clear now,
Thy


vond de plaatjes toch leuker :(
 
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moest ff om ut af te leren :o
As you see, sidechaining can produce much useful results, and this is the reason why much people still complain Cubase doesn't support this natively yet, and right they are.


okay het kan dus niet in cubase, tnx.veel plezier jongens.zoek een hobby.
Maar dat is in Cubase SX 2, maybe is het in 3 wel anders :o
Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 13:46:
zoek een hobby.


ik heb www.ikzoekeenleven.nl geprobeert... klink werkt nie
dan zie ik het er somber voor je in.

ik heb cubasesx3, geen sidechain mogelijkheid..
 
Sidechain-compressor (vst's) zijn gewoon gratis te downloaden.

www.kvraudio.com
laatste aanpassing
 
Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 13:46:
jongens.zoek een hobby


dat ben ik nu aan het doen :cheer:
laatste aanpassing
aii eindelijk iets waar ik echt wat mee kan. tnx man ik ga op zoek.
beste gast ducking zoals jij hier beschrijft is GEEN ducking want ducking is het zelfde maar dan anders om ...voorbeeld : jij bent een dj die door een mic iets zegd en daardoor zakt het volume van het muziek signaal ineens (10 db bv). wat jij wil is is het toevoeren van je kick als signaal naar de side-chain van de compressor waar de rest van je geluid door heen gaat (-de kick en soms ook - de bassline want die compres je appart)...

Some gates include a dedicated ducking mode, where the range control sets the amount by which the signal level is ducked. By ducking, we simply mean that the level of one signal drops in the presence of another. The signal to be ducked is fed via the main audio input and the controlling signal is once again sent to the side-chain key input. The gate's attack and release times set the rate at which the levels change in response to the side-chain signal and, in most ducking applications, we want the level to drop fairly quickly then recover a little m Gate Or Expander?
Though ducking is most often associated with a DJ's voice controlling the level of the music being played (allowing him to be heard when speaking over the music)


Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 13:36:
een ducker is een manier van compressie gelinked met een geluid.voorbeeld, je bassignaal neemt af in volume bij elke kick en kont daarna snel op normale volume. gebeurd veel in techno en benny benassi genruikt het ook vaak. maar er zijnt toch genoeg andere topics waar mensen op grapjes zitten te wachten?


SIDECHAINING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

de kick geluiden en bass samples heb ik trouwens allemaal weer gevonden op de Vengeace clubsounds samplecd

ff een tip ;)
laatste aanpassing
Werkzaam bij Music in Mind
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Uitspraak van Jim_Justice op zaterdag 6 mei 2006 om 13:54:
ik heb cubasesx3, geen sidechain mogelijkheid..


Jawel hoor, probeer TC Native Bundle of dB audioware dynamics processor maar eens.
laatste aanpassing