Hey, dude! You're only using half your brain!
You cannot stay "turned-on" all the time.
You cannot stay any place all the time. That's a law of
evolution. After the revelation it is
necessary to drop-back-in, return to the fake-prop
TV-studio and initiate small changes which
reflect the glory and the meaning of the "turn-
on". You change the way you move, the way you
dress, and you change your corner of the
TV-studio society! You begin to look like a
happy saint! Your home slowly becomes a
shrine. Slowly, gently, you start seed
transformations around you.Psychedelic art.
Psychedelic style. Psychedelic music. Psychedelic
dance.Timothy Leary (1920-1996)
You cannot stay "turned-on" all the time.
You cannot stay any place all the time. That's a law of
evolution. After the revelation it is
necessary to drop-back-in, return to the fake-prop
TV-studio and initiate small changes which
reflect the glory and the meaning of the "turn-
on". You change the way you move, the way you
dress, and you change your corner of the
TV-studio society! You begin to look like a
happy saint! Your home slowly becomes a
shrine. Slowly, gently, you start seed
transformations around you.Psychedelic art.
Psychedelic style. Psychedelic music. Psychedelic
dance.Timothy Leary (1920-1996)
The Eight Circuits of Nervous System
(Adapted from "Exo-Psychology" by Timothy Leary,
and "The Illuminati Papers" and "Cosmic
Trigger" by Robert Anton Wilson)
I. THE TERRESTRIAL CIRCUITS
(Circuits designed for life on Earth.)
1. The Biosurvival Circuit ("Consciousness") --
imprinted in infancy. Concerned with sucking,
nourishment, cuddling, biosecurity.
The imprinting of this circuit
sets up the basic attitude of trust or
suspicion which will last for life. First
activated when a human being is born, and
programs perception onto an either-or grid, divided
into nuturing-helpful and noxious-dangerous
(approach/accept vs. fight/flee). To
activate: the opiates.
2. The Emotional-
Territorial Circuit ("Ego") -- imprinted in
the toddling stage. Concerned with
territorial demands, emotional power tactics,
political domination-and-submission strategies. The
first imprint on this circuit identifies the
stimuli which will automatically trigger
dominant, aggressive behavior or submissive,
cooperative behavior. To activate: abundant
quantities of alcohol.
3. The Time-Binding
Semantic {Dexterity-Symbolism} Circuit ("Mind") --
imprinted by human artifacts and symbol
systems. Concerned with handling the environment,
invention, calculation,
prediction, building a "map" of the universe. If
the environment is stimulating to the third
circuit, the child takes a "bright" imprint
and becomes dextrous and articulate; if the
environmentis made of stupid people, the child
takes a "dumb" imprint, i.e., remains
more or less at a 5-year-old stage of artifact
clumsiness and symbol-blindness. To
activate: caffeine, speed, cocaine, a high-
protein diet.
4. The Sociosexual Circuit
("Adult Personality") -- imprinted by the
first orgasm-mating experiences and
tribal "morals." Concerned with sexual pleasure,
local definitions of "moral" and "immoral",
reproduction, nurture of the young. To
activate:MDMA
Note: None of these terrestrial
drugs change basic biochemical imprints (i.e.
Circuit I-IV imprints). The behaviors which
they trigger are those which were wired into
the nervous system during the first stages of
imprint vulnerability.
II. THE EXTRATERRESTRIAL CIRCUITS
(Circuits designed for life in Space.)
5. The Neurosomatic Circuit --
concerned with
neurological-somatic feedbacks, feeling high,
somatic reprogramming (Christian Science, faith
healing, etc.). Gestalts shift from linear
visual space to all-encompassing sensory
space. A hedonic turn-on occurs, a rapturous
amusement, a detachment from the previously
compulsive mechanism of the first four circuits.
To activate: ecstatic experience
via physiological of chemical yogas, such as
cannabis, MDMA,Tantra, hatha yoga; free-
fall.
6. The Metaprogramming {Neuroelectric} Circuit
-- concerned with
reimprinting and reprogramming all earlier
circuits, relativity of "realities" perceived,
cybernetic consciousness. The sixth circuit
consists of the nervous system becoming aware of
itself. To activate: mescaline, psilocybin,
LSD, Crowleyan "magick" metaprograms, advanced
rajah yogas.
7. The Neurogenetic {Morphogenetic} Circuit --
concerned with evolutionary consciousness
(past and future), DNA-RNA-brain feedbacks, Jung's "Collective
Unconscious." The first to achieve this mutation
spoke of "memories of past
lives," "reincarnation," "immortality," etc. To
activate: LSD, advanced rajah yogas. Mescaline
and psilocybin produce some Circuit VII
experiences also.
8. The Neuroatomic Circuit --
concerned with quantum consciousness, non-
local awareness (beyond spacetime), so-
called "PSI" or "magick" powers, Illumination.
"Out-of-body experiences," "astral
projection," contact with alien "entities" or with
a galactic Overmind, etc. Circuit VIII is
infra, supra, and meta- physiological -- a quantum
mechanical communication system which
does not require a biological container.
To activate: shock or near-death experience
will automatically activate this circuit;
Ketamine; high doses of LSD also produce some
Circuit VIII quantum awareness.
http://invisableilluminati.chaosmagic.com/custom4.html
http://www.wegaannaarhuis.nl
kort samengevat; ik geloof dat het leven, het universum; niets meer is dan een gesimuleerd bestaan door een uber mee evoluerende biotechnologische super pc...
kijk naar de consoles van tegenwoordig; we zijn na 50 jaar computer technologie al zover dat we MMORPG`s kunnen spelen.
pas na 50!!! jaar...
na het lezen over kwantum mechanika en string-theorien heb ik gelezen dat er geconcludeerd wordt dat het universum een uber ver gevorderde pc is.
stel je voor een pc van over 100 jaar; we spelen games met het gebruik van een brainwave emitter; die de signalen uitstuurt naar je character; we zijn al zover in die tijd dat je character een volledig uitgebouwde AI heeft...
maar het kan nog verder; geef hem emoties etc op basis van AI. dan komt er een periode dat je communiceert met je character van het spelletje; dat je samen met hem overlegd wat de beste strategie is; je kan natuurlijk ook al het spel uitspelen en het opnieuw spelen en hem alles vertellen, maar dat is helemaal niet leuk.
zo werkt dat hier ook; wij hebben bewust gekozen om niet langer alleen maar te leren in het witte evoluerende licht, nee we willen spelen en leren en dat gebeurd er dus nu
hoewel sommige mensen alleen maar spelen; leren betekend nadenken over deze wereld, dit universum, dit leven, leren van je fouten en je goede kanten.
er is geen fout of goed; er is alleen LEREN en sPELEN.
denk is even HEEL GOED NA over wat een miljarden jaren oude super biologische mee evoluerende pc kan doen...
juist! dit leven maken. dit universum
die pc; alles om je heen is god; god is het licht; dit is niet die rare god uit de bijbel; dit is ons; dit is het leven; god is alles; god = een computer.
ik hoop dat er wat mensen zijn die dit begrijpen en durven te begrijpen. ik geloof graag dat er heel wat mensen zijn die mij maar al te graag voor gek willen verklaren, maar zeg nou zelf; wat is een betere verklaring voor het leven dan een computer die spelen en leren combineerd in de vetste game ooit.
leren = nog nooit zo leuk geweest
laatste aanpassing









