Para (district)
Para is een district van Suriname, met 18.958 inwoners (2004) en een oppervlakte van 5.393 km². De naam is ontleend aan de rivier Para. De hoofdplaats van Para is Onverwacht.

In de zeventiende eeuw vestigden de eerste, veelal joodse, plantagehouders zich in het gebied. Hun voormalige nederzetting staat bekend als Jodensavanne. Tegenwoordig is Para het bauxietmijn- en bosbouwgebied van Suriname. Ook ligt de luchthaven Zanderij binnen dit district. De Surinaamse politicus Freddy Derby werd in Para geboren, op de voormalige plantage Berlijn.
Pará
Pará is een van de 26 deelstaten van Brazilië. De staat heeft een oppervlakte van ca. 1.247.690 km² en ligt in de regio Noord. Pará grenst aan Guyana, Suriname en de staat Amapá in het noorden, de Atlantische Oceaan in het noordoosten, Maranhão in het oosten, Tocantins in het zuidoosten, Mato Grosso in het zuiden en zuidwesten, Amazonas in het westen en Roraima in het noordwesten. Midden 2004 werd het inwoneraantal geschat op 6.850.181. De hoofdstad is Belém.

Para is een district van Suriname, met 18.958 inwoners (2004) en een oppervlakte van 5.393 km². De naam is ontleend aan de rivier Para. De hoofdplaats van Para is Onverwacht.
In de zeventiende eeuw vestigden de eerste, veelal joodse, plantagehouders zich in het gebied. Hun voormalige nederzetting staat bekend als Jodensavanne. Tegenwoordig is Para het bauxietmijn- en bosbouwgebied van Suriname. Ook ligt de luchthaven Zanderij binnen dit district. De Surinaamse politicus Freddy Derby werd in Para geboren, op de voormalige plantage Berlijn.
Pará
Pará is een van de 26 deelstaten van Brazilië. De staat heeft een oppervlakte van ca. 1.247.690 km² en ligt in de regio Noord. Pará grenst aan Guyana, Suriname en de staat Amapá in het noorden, de Atlantische Oceaan in het noordoosten, Maranhão in het oosten, Tocantins in het zuidoosten, Mato Grosso in het zuiden en zuidwesten, Amazonas in het westen en Roraima in het noordwesten. Midden 2004 werd het inwoneraantal geschat op 6.850.181. De hoofdstad is Belém.
Uitspraak van verwijderd op zondag 21 mei 2006 om 16:03:als je niet [nl]Para[nl] bent hoor je er niet bij, dat is een feit
zoeist vind ik dus ook!
je moet persee nederlands zijn en boven alles er ook nog vreselijk trots op zijn..
en je bent helemaal para, waarom is het nou para?
ik bedoel ik ben nederlands en ik ben er trots, en houd van hardcore.. maar ik zet tog geen para of {nl} ofwat dan ook overal neer...
Paratrooper
From Wikipedia, the free encyclopedia
(Redirected from Paratroops)
Jump to: navigation, search
An American Paratrooper using a MC1-B series parachute
Enlarge
An American Paratrooper using a MC1-B series parachute
Paratroopers are soldiers trained in parachuting and generally operate as part of an airborne force. Paratroopers offer a tactical advantage as they can be inserted into the battlefield from the air, thereby allowing them to be positioned in areas not accessible by land. This ability to enter the battle from different locations allows paratroopers to evade fortifications that are in place to prevent attack from a specific direction, and the possible use of paratroopers forces an army to spread their defenses to protect other areas which would normally be safe by virtue of the geography. Paratroopers were first used extensively in World War II (and in German service, were referred to as Fallschirmjäger.) A common use for paratroopers is to establish an airhead.
Contents
[hide]
* 1 Types of military parachuting
* 2 Paratrooper forces around the world
* 3 Basic paratroop safety
o 3.1 Five points of performance
o 3.2 Technique
o 3.3 Malfunctions
* 4 History
* 5 Other Meanings
* 6 External links
* 7 See also
[edit]
Types of military parachuting
In World War II paratroopers most often used parachutes of a round design. These parachutes could be steered to a small degree by pulling on the risers (four straps connecting the paratrooper's harness to the connectors) and suspension lines which attach to the parachute canopy itself. German paratroopers, whose harnesses had only a single riser attached at the back, could not manipulate their parachutes in such a manner. Due to the limited capacity of period cargo aircraft (eg. Ju-52) they rarely, if ever, jumped in groups much larger than 20 from one aircraft. In American parlance, this load of paratroopers is called a "stick", while any load of soldiers gathered for air movement is known as a "chalk".
Today, paratroopers still use round parachutes, or round parachutes modified as to be more fully controlled with toggles. The parachutes are usually deployed by a Static line. Mobility of the parachutes is often deliberately limited to prevent scattering of the troops when a large number parachute together. Some military exhibition units, but most often special forces units, use "ram-air" paragliders which offer higher ability to turn and maneuver and are deployed without a static line from high altitude.
[edit]
Paratrooper forces around the world
* Argentine Army
o 4th Parachute Brigade (Brigada Paracaidista IV)
* Australian Army
o 3rd Battalion, Royal Australian Regiment
* Belgian Army
o The Para-Commando Brigade
* Brazilian Army
o Paratrooper Infantary Brigade (Brigada Infantaria Paraquedista)
* British Army
o The Parachute Regiment
* Canadian Army- retains four airborne companies (three in the regular forces, and one in the reserves)
* Chinese Army
* Dutch Army
o Luchmobiele brigade
* French Army
o 11ème Brigade Parachutiste
o 2eme REP (Régiment Etranger Parachutiste) Foreign Legion
o 1er RPIMA (Régiment Parachutiste d'Infanterie de Marine) Special Forces
o Commandos Parachutistes (formerly known as 'CRAP' Commando de Recherche et d'actions en profondeur (meaning : Long range action & recon commando).
o 13eme RDP (13eme Régiment Dragon Parachutiste), a very old French cavalry regiment now converted into a Paratroopers regiment. This unit is directly linked with the DGSE. Its mission is to collect intelligence on the ground in pre-war/war/battlefield environment.
* Finnish Defence Forces
o Laskuvarjojääkärirykmentti
* German Army
o Fallschirmjäger (WWII)
o Division Spezielle Operationen
+ Luftlandebrigade 26
+ Luftlandebrigade 31
o luftbewegliche Brigade 1
* Hellenic Army
o 1st Raider/Paratrooper Brigade (1 Taxiarhia Katadromon-Alexiptotiston) Special Forces
* Indian Army
o Parachute Regiment (India)
* Israeli Defence Forces
o Paratroopers Brigade
* Italian Army
o Paratroops Brigade "Folgore"
* Mexican Air Force
o Brigada de Fusileros Paracaidistas
* Russian armed forces
o VDV (Airborne Assault Troops) - the largest airborne and paratroopes force in the world.
* Spanish Army
o BRIPAC (Brigada Paracaidista "Almogávares" VI)
* Swedish Army
o K3 Fallskärmsjägarskolan (Airborne Rangers)
* Swiss Army
o Armeeaufklärungsdetachement (AAD) (Army Reconaissance Group)
o Fallschirmaufklärer Kp 17 (Parachute Reconaissance Company 17)
* United States Army
o 82nd Airborne Division
o 173d Airborne Brigade
o 4th Brigade Combat Team (ABN), 25th Infantry Division
o 101st Airborne Division Now Air Assault
o 20th Engineer Brigade
o XVIII Airborne Corps
[edit]
Basic paratroop safety
American paratroopers receive training in a number of areas to ensure they arrive in the battlefield safely. They are taught about how to respond to a premature deployment of their parachute in the aircraft, the need to push their static line into the hands of the safety or jumpmaster to prevent the line from becoming entangled around the next jumper and proper procedures in case the aircraft has an emergency. The five points of performance, a system of steps taught to paratroopers to be performed while jumping in order to successfully reach the ground from the aircraft, are also observed.
[edit]
Five points of performance
Before each airborne operation a jumpmaster runs through the "Sustained Airborne Training" script, which contains a number of points of performance. While the script is recited paratroopers perform the actions they will do when jumping from the aircraft, while being observed to ensure they are done correctly.
The first point of performance is “PROPER EXIT, CHECK BODY POSITION, AND COUNT.” Here, the eyes are open, the chin is on the chest, elbows are tight into the sides and the hands are over the ends of the reserve parachute with fingers spread. The body is bent slightly forward at the waist, with the feet and knees together and knees locked to the rear. This body position ensures the jumper does not tumble on leaving the aircraft and ensures the parachute deploys correctly. On exiting the aircraft a slow count to four thousand (one thousand... two thousand...) is executed and if no opening shock is felt the reserve parachute is immediately activated.
The second point of performance is “CHECK CANOPY AND IMMEDIATELY GAIN CANOPY CONTROL.” To gain canopy control of the MC1-1D parachute, the jumper reaches up, secures both toggles and pulls them down to eye level, simultaneously making a 360-degree check of your canopy. To gain canopy control of the T-10D parachute, the jumper reaches up and secures all four risers and simultaneously make a 360 degree check of your canopy.
Once control of the parachute is gained, the third point of performance is “KEEP A SHARP LOOKOUT FOR ALL JUMPERS DURING YOUR ENTIRE DESCENT.”, which covers the three rules of the air: Always look before you slip, slip in the opposite direction to avoid collisions, and the lower jumper has the right of way. A fifty-foot separation must be maintained to all jumpers all the way to the ground.
The fourth point of performance is “SLIP/TURN INTO THE WIND AND PREPARE TO LAND.” At approximately 200 feet above ground level a check is performed below the jumper and then the equipment is lowered.
When jumping with an MC1-1D parachute, the turn into the wind is performed approximately 200 feet above ground level. If the wind is blowing from right to left, the right toggle is pulled and the elbow locked. Once facing into the wind the toggle is let up slowly to prevent oscillation. If the wind is blowing from the jumpers rear to their front, either toggle can be pulled. If the wind is blowing from the jumpers front to their rear, only minor corrections need be made to remain facing into the wind.
When jumping a T-10D parachute, the slip into the wind is performed at approximately 100 feet above ground level. If the wind is blowing from left to right, the jumper reaches up high on the left risers and pulls them down into their chest, holding them until landing. If the wind is blowing from your rear to your front, you will reach up high on your rear risers and pull them down into your chest and hold them until you land. If the wind is blowing from the jumpers front to their rear, the front risers are pulled down into the chest and held until landing.
After the jumper has slipped or turned into the wind, they assume a prepare to land attitude by keeping the feet and knees together, knees slightly bent, elbows tight into the sides, chin on the chest and eyes open.
The fifth point of performance is “LAND.” A parachute-landing fall is made by hitting all five points of contact: balls of feet, calf, thigh, buttocks, and the pull-up muscle. One of the canopy release assemblies is activated while remaining on the ground to prevent being dragged across the ground by the parachute. The harness can then be removed and the trooper is ready to move on.
[edit]
Technique
It is worth noting that military static-line jumps range from 800 to 1,200 feet. Combat jumps (into Panama, for example, during Operation Just Cause) are executed at lower altitudes, typically just over 500 feet. These low altitudes decrease the time aloft for paratroopers (thus decreasing the chance of being shot) and also minimize the opportunity for drift-related hazards (e.g. entanglements, leap-frogging).
[edit]
Malfunctions
There are two types of malfunctions - a complete malfunction and a partial malfunction. A complete malfunction means the parachute does not provide any lift capability; therefore the reserve must be activated. There are several types of partial malfunctions with the action depending upon the severity and the effect of the malfunction.
[edit]
History
For a history of paratroop forces see Airborne forces.
[edit]
Other Meanings
Paratrooper is also a dos game made in 1982 by Orion Software Inc.
From Wikipedia, the free encyclopedia
(Redirected from Paratroops)
Jump to: navigation, search
An American Paratrooper using a MC1-B series parachute
Enlarge
An American Paratrooper using a MC1-B series parachute
Paratroopers are soldiers trained in parachuting and generally operate as part of an airborne force. Paratroopers offer a tactical advantage as they can be inserted into the battlefield from the air, thereby allowing them to be positioned in areas not accessible by land. This ability to enter the battle from different locations allows paratroopers to evade fortifications that are in place to prevent attack from a specific direction, and the possible use of paratroopers forces an army to spread their defenses to protect other areas which would normally be safe by virtue of the geography. Paratroopers were first used extensively in World War II (and in German service, were referred to as Fallschirmjäger.) A common use for paratroopers is to establish an airhead.
Contents
[hide]
* 1 Types of military parachuting
* 2 Paratrooper forces around the world
* 3 Basic paratroop safety
o 3.1 Five points of performance
o 3.2 Technique
o 3.3 Malfunctions
* 4 History
* 5 Other Meanings
* 6 External links
* 7 See also
[edit]
Types of military parachuting
In World War II paratroopers most often used parachutes of a round design. These parachutes could be steered to a small degree by pulling on the risers (four straps connecting the paratrooper's harness to the connectors) and suspension lines which attach to the parachute canopy itself. German paratroopers, whose harnesses had only a single riser attached at the back, could not manipulate their parachutes in such a manner. Due to the limited capacity of period cargo aircraft (eg. Ju-52) they rarely, if ever, jumped in groups much larger than 20 from one aircraft. In American parlance, this load of paratroopers is called a "stick", while any load of soldiers gathered for air movement is known as a "chalk".
Today, paratroopers still use round parachutes, or round parachutes modified as to be more fully controlled with toggles. The parachutes are usually deployed by a Static line. Mobility of the parachutes is often deliberately limited to prevent scattering of the troops when a large number parachute together. Some military exhibition units, but most often special forces units, use "ram-air" paragliders which offer higher ability to turn and maneuver and are deployed without a static line from high altitude.
[edit]
Paratrooper forces around the world
* Argentine Army
o 4th Parachute Brigade (Brigada Paracaidista IV)
* Australian Army
o 3rd Battalion, Royal Australian Regiment
* Belgian Army
o The Para-Commando Brigade
* Brazilian Army
o Paratrooper Infantary Brigade (Brigada Infantaria Paraquedista)
* British Army
o The Parachute Regiment
* Canadian Army- retains four airborne companies (three in the regular forces, and one in the reserves)
* Chinese Army
* Dutch Army
o Luchmobiele brigade
* French Army
o 11ème Brigade Parachutiste
o 2eme REP (Régiment Etranger Parachutiste) Foreign Legion
o 1er RPIMA (Régiment Parachutiste d'Infanterie de Marine) Special Forces
o Commandos Parachutistes (formerly known as 'CRAP' Commando de Recherche et d'actions en profondeur (meaning : Long range action & recon commando).
o 13eme RDP (13eme Régiment Dragon Parachutiste), a very old French cavalry regiment now converted into a Paratroopers regiment. This unit is directly linked with the DGSE. Its mission is to collect intelligence on the ground in pre-war/war/battlefield environment.
* Finnish Defence Forces
o Laskuvarjojääkärirykmentti
* German Army
o Fallschirmjäger (WWII)
o Division Spezielle Operationen
+ Luftlandebrigade 26
+ Luftlandebrigade 31
o luftbewegliche Brigade 1
* Hellenic Army
o 1st Raider/Paratrooper Brigade (1 Taxiarhia Katadromon-Alexiptotiston) Special Forces
* Indian Army
o Parachute Regiment (India)
* Israeli Defence Forces
o Paratroopers Brigade
* Italian Army
o Paratroops Brigade "Folgore"
* Mexican Air Force
o Brigada de Fusileros Paracaidistas
* Russian armed forces
o VDV (Airborne Assault Troops) - the largest airborne and paratroopes force in the world.
* Spanish Army
o BRIPAC (Brigada Paracaidista "Almogávares" VI)
* Swedish Army
o K3 Fallskärmsjägarskolan (Airborne Rangers)
* Swiss Army
o Armeeaufklärungsdetachement (AAD) (Army Reconaissance Group)
o Fallschirmaufklärer Kp 17 (Parachute Reconaissance Company 17)
* United States Army
o 82nd Airborne Division
o 173d Airborne Brigade
o 4th Brigade Combat Team (ABN), 25th Infantry Division
o 101st Airborne Division Now Air Assault
o 20th Engineer Brigade
o XVIII Airborne Corps
[edit]
Basic paratroop safety
American paratroopers receive training in a number of areas to ensure they arrive in the battlefield safely. They are taught about how to respond to a premature deployment of their parachute in the aircraft, the need to push their static line into the hands of the safety or jumpmaster to prevent the line from becoming entangled around the next jumper and proper procedures in case the aircraft has an emergency. The five points of performance, a system of steps taught to paratroopers to be performed while jumping in order to successfully reach the ground from the aircraft, are also observed.
[edit]
Five points of performance
Before each airborne operation a jumpmaster runs through the "Sustained Airborne Training" script, which contains a number of points of performance. While the script is recited paratroopers perform the actions they will do when jumping from the aircraft, while being observed to ensure they are done correctly.
The first point of performance is “PROPER EXIT, CHECK BODY POSITION, AND COUNT.” Here, the eyes are open, the chin is on the chest, elbows are tight into the sides and the hands are over the ends of the reserve parachute with fingers spread. The body is bent slightly forward at the waist, with the feet and knees together and knees locked to the rear. This body position ensures the jumper does not tumble on leaving the aircraft and ensures the parachute deploys correctly. On exiting the aircraft a slow count to four thousand (one thousand... two thousand...) is executed and if no opening shock is felt the reserve parachute is immediately activated.
The second point of performance is “CHECK CANOPY AND IMMEDIATELY GAIN CANOPY CONTROL.” To gain canopy control of the MC1-1D parachute, the jumper reaches up, secures both toggles and pulls them down to eye level, simultaneously making a 360-degree check of your canopy. To gain canopy control of the T-10D parachute, the jumper reaches up and secures all four risers and simultaneously make a 360 degree check of your canopy.
Once control of the parachute is gained, the third point of performance is “KEEP A SHARP LOOKOUT FOR ALL JUMPERS DURING YOUR ENTIRE DESCENT.”, which covers the three rules of the air: Always look before you slip, slip in the opposite direction to avoid collisions, and the lower jumper has the right of way. A fifty-foot separation must be maintained to all jumpers all the way to the ground.
The fourth point of performance is “SLIP/TURN INTO THE WIND AND PREPARE TO LAND.” At approximately 200 feet above ground level a check is performed below the jumper and then the equipment is lowered.
When jumping with an MC1-1D parachute, the turn into the wind is performed approximately 200 feet above ground level. If the wind is blowing from right to left, the right toggle is pulled and the elbow locked. Once facing into the wind the toggle is let up slowly to prevent oscillation. If the wind is blowing from the jumpers rear to their front, either toggle can be pulled. If the wind is blowing from the jumpers front to their rear, only minor corrections need be made to remain facing into the wind.
When jumping a T-10D parachute, the slip into the wind is performed at approximately 100 feet above ground level. If the wind is blowing from left to right, the jumper reaches up high on the left risers and pulls them down into their chest, holding them until landing. If the wind is blowing from your rear to your front, you will reach up high on your rear risers and pull them down into your chest and hold them until you land. If the wind is blowing from the jumpers front to their rear, the front risers are pulled down into the chest and held until landing.
After the jumper has slipped or turned into the wind, they assume a prepare to land attitude by keeping the feet and knees together, knees slightly bent, elbows tight into the sides, chin on the chest and eyes open.
The fifth point of performance is “LAND.” A parachute-landing fall is made by hitting all five points of contact: balls of feet, calf, thigh, buttocks, and the pull-up muscle. One of the canopy release assemblies is activated while remaining on the ground to prevent being dragged across the ground by the parachute. The harness can then be removed and the trooper is ready to move on.
[edit]
Technique
It is worth noting that military static-line jumps range from 800 to 1,200 feet. Combat jumps (into Panama, for example, during Operation Just Cause) are executed at lower altitudes, typically just over 500 feet. These low altitudes decrease the time aloft for paratroopers (thus decreasing the chance of being shot) and also minimize the opportunity for drift-related hazards (e.g. entanglements, leap-frogging).
[edit]
Malfunctions
There are two types of malfunctions - a complete malfunction and a partial malfunction. A complete malfunction means the parachute does not provide any lift capability; therefore the reserve must be activated. There are several types of partial malfunctions with the action depending upon the severity and the effect of the malfunction.
[edit]
History
For a history of paratroop forces see Airborne forces.
[edit]
Other Meanings
Paratrooper is also a dos game made in 1982 by Orion Software Inc.
Uitspraak van verwijderd op zondag 21 mei 2006 om 17:22:Paratrooper
From Wikipedia, the free encyclopedia
(Redirected from Paratroops)
Jump to: navigation, search
An American Paratrooper using a MC1-B series parachute
Enlarge
An American Paratrooper using a MC1-B series parachute
Paratroopers are soldiers trained in parachuting and generally operate as part of an airborne force. Paratroopers offer a tactical advantage as they can be inserted into the battlefield from the air, thereby allowing them to be positioned in areas not accessible by land. This ability to enter the battle from different locations allows paratroopers to evade fortifications that are in place to prevent attack from a specific direction, and the possible use of paratroopers forces an army to spread their defenses to protect other areas which would normally be safe by virtue of the geography. Paratroopers were first used extensively in World War II (and in German service, were referred to as Fallschirmjäger.) A common use for paratroopers is to establish an airhead.
Contents
[hide]
* 1 Types of military parachuting
* 2 Paratrooper forces around the world
* 3 Basic paratroop safety
o 3.1 Five points of performance
o 3.2 Technique
o 3.3 Malfunctions
* 4 History
* 5 Other Meanings
* 6 External links
* 7 See also
[edit]
Types of military parachuting
In World War II paratroopers most often used parachutes of a round design. These parachutes could be steered to a small degree by pulling on the risers (four straps connecting the paratrooper's harness to the connectors) and suspension lines which attach to the parachute canopy itself. German paratroopers, whose harnesses had only a single riser attached at the back, could not manipulate their parachutes in such a manner. Due to the limited capacity of period cargo aircraft (eg. Ju-52) they rarely, if ever, jumped in groups much larger than 20 from one aircraft. In American parlance, this load of paratroopers is called a "stick", while any load of soldiers gathered for air movement is known as a "chalk".
Today, paratroopers still use round parachutes, or round parachutes modified as to be more fully controlled with toggles. The parachutes are usually deployed by a Static line. Mobility of the parachutes is often deliberately limited to prevent scattering of the troops when a large number parachute together. Some military exhibition units, but most often special forces units, use "ram-air" paragliders which offer higher ability to turn and maneuver and are deployed without a static line from high altitude.
[edit]
Paratrooper forces around the world
* Argentine Army
o 4th Parachute Brigade (Brigada Paracaidista IV)
* Australian Army
o 3rd Battalion, Royal Australian Regiment
* Belgian Army
o The Para-Commando Brigade
* Brazilian Army
o Paratrooper Infantary Brigade (Brigada Infantaria Paraquedista)
* British Army
o The Parachute Regiment
* Canadian Army- retains four airborne companies (three in the regular forces, and one in the reserves)
* Chinese Army
* Dutch Army
o Luchmobiele brigade
* French Army
o 11ème Brigade Parachutiste
o 2eme REP (Régiment Etranger Parachutiste) Foreign Legion
o 1er RPIMA (Régiment Parachutiste d'Infanterie de Marine) Special Forces
o Commandos Parachutistes (formerly known as 'CRAP' Commando de Recherche et d'actions en profondeur (meaning : Long range action & recon commando).
o 13eme RDP (13eme Régiment Dragon Parachutiste), a very old French cavalry regiment now converted into a Paratroopers regiment. This unit is directly linked with the DGSE. Its mission is to collect intelligence on the ground in pre-war/war/battlefield environment.
* Finnish Defence Forces
o Laskuvarjojääkärirykmentti
* German Army
o Fallschirmjäger (WWII)
o Division Spezielle Operationen
+ Luftlandebrigade 26
+ Luftlandebrigade 31
o luftbewegliche Brigade 1
* Hellenic Army
o 1st Raider/Paratrooper Brigade (1 Taxiarhia Katadromon-Alexiptotiston) Special Forces
* Indian Army
o Parachute Regiment (India)
* Israeli Defence Forces
o Paratroopers Brigade
* Italian Army
o Paratroops Brigade "Folgore"
* Mexican Air Force
o Brigada de Fusileros Paracaidistas
* Russian armed forces
o VDV (Airborne Assault Troops) - the largest airborne and paratroopes force in the world.
* Spanish Army
o BRIPAC (Brigada Paracaidista "Almogávares" VI)
* Swedish Army
o K3 Fallskärmsjägarskolan (Airborne Rangers)
* Swiss Army
o Armeeaufklärungsdetachement (AAD) (Army Reconaissance Group)
o Fallschirmaufklärer Kp 17 (Parachute Reconaissance Company 17)
* United States Army
o 82nd Airborne Division
o 173d Airborne Brigade
o 4th Brigade Combat Team (ABN), 25th Infantry Division
o 101st Airborne Division Now Air Assault
o 20th Engineer Brigade
o XVIII Airborne Corps
[edit]
Basic paratroop safety
American paratroopers receive training in a number of areas to ensure they arrive in the battlefield safely. They are taught about how to respond to a premature deployment of their parachute in the aircraft, the need to push their static line into the hands of the safety or jumpmaster to prevent the line from becoming entangled around the next jumper and proper procedures in case the aircraft has an emergency. The five points of performance, a system of steps taught to paratroopers to be performed while jumping in order to successfully reach the ground from the aircraft, are also observed.
[edit]
Five points of performance
Before each airborne operation a jumpmaster runs through the "Sustained Airborne Training" script, which contains a number of points of performance. While the script is recited paratroopers perform the actions they will do when jumping from the aircraft, while being observed to ensure they are done correctly.
The first point of performance is “PROPER EXIT, CHECK BODY POSITION, AND COUNT.” Here, the eyes are open, the chin is on the chest, elbows are tight into the sides and the hands are over the ends of the reserve parachute with fingers spread. The body is bent slightly forward at the waist, with the feet and knees together and knees locked to the rear. This body position ensures the jumper does not tumble on leaving the aircraft and ensures the parachute deploys correctly. On exiting the aircraft a slow count to four thousand (one thousand... two thousand...) is executed and if no opening shock is felt the reserve parachute is immediately activated.
The second point of performance is “CHECK CANOPY AND IMMEDIATELY GAIN CANOPY CONTROL.” To gain canopy control of the MC1-1D parachute, the jumper reaches up, secures both toggles and pulls them down to eye level, simultaneously making a 360-degree check of your canopy. To gain canopy control of the T-10D parachute, the jumper reaches up and secures all four risers and simultaneously make a 360 degree check of your canopy.
Once control of the parachute is gained, the third point of performance is “KEEP A SHARP LOOKOUT FOR ALL JUMPERS DURING YOUR ENTIRE DESCENT.”, which covers the three rules of the air: Always look before you slip, slip in the opposite direction to avoid collisions, and the lower jumper has the right of way. A fifty-foot separation must be maintained to all jumpers all the way to the ground.
The fourth point of performance is “SLIP/TURN INTO THE WIND AND PREPARE TO LAND.” At approximately 200 feet above ground level a check is performed below the jumper and then the equipment is lowered.
When jumping with an MC1-1D parachute, the turn into the wind is performed approximately 200 feet above ground level. If the wind is blowing from right to left, the right toggle is pulled and the elbow locked. Once facing into the wind the toggle is let up slowly to prevent oscillation. If the wind is blowing from the jumpers rear to their front, either toggle can be pulled. If the wind is blowing from the jumpers front to their rear, only minor corrections need be made to remain facing into the wind.
When jumping a T-10D parachute, the slip into the wind is performed at approximately 100 feet above ground level. If the wind is blowing from left to right, the jumper reaches up high on the left risers and pulls them down into their chest, holding them until landing. If the wind is blowing from your rear to your front, you will reach up high on your rear risers and pull them down into your chest and hold them until you land. If the wind is blowing from the jumpers front to their rear, the front risers are pulled down into the chest and held until landing.
After the jumper has slipped or turned into the wind, they assume a prepare to land attitude by keeping the feet and knees together, knees slightly bent, elbows tight into the sides, chin on the chest and eyes open.
The fifth point of performance is “LAND.” A parachute-landing fall is made by hitting all five points of contact: balls of feet, calf, thigh, buttocks, and the pull-up muscle. One of the canopy release assemblies is activated while remaining on the ground to prevent being dragged across the ground by the parachute. The harness can then be removed and the trooper is ready to move on.
[edit]
Technique
It is worth noting that military static-line jumps range from 800 to 1,200 feet. Combat jumps (into Panama, for example, during Operation Just Cause) are executed at lower altitudes, typically just over 500 feet. These low altitudes decrease the time aloft for paratroopers (thus decreasing the chance of being shot) and also minimize the opportunity for drift-related hazards (e.g. entanglements, leap-frogging).
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Malfunctions
There are two types of malfunctions - a complete malfunction and a partial malfunction. A complete malfunction means the parachute does not provide any lift capability; therefore the reserve must be activated. There are several types of partial malfunctions with the action depending upon the severity and the effect of the malfunction.
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History
For a history of paratroop forces see Airborne forces.
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Other Meanings
Paratrooper is also a dos game made in 1982 by Orion Software Inc.
Ja jeroen para is hip
Uitspraak van verwijderd op zondag 21 mei 2006 om 17:54:Para
para was die gast die erbij wilde horen...
Uitspraak van verwijderd op maandag 22 mei 2006 om 10:48:para =
hahaha ik d8 breng het nog netjes, maar je hebt wel helemaal gelijk
Uitspraak van verwijderd op maandag 22 mei 2006 om 10:56:je hebt wel helemaal gelijk
jaah dat wilde ik horen
hahah
Uitspraak van verwijderd op maandag 22 mei 2006 om 10:59:jaah dat wilde ik horen
nou alsjeblieft hoor
haha het hoeft niet altijd serieus te nemen toch?
jullie zijn para om over zoiets te discusseren
laat die mense gewoon.als hun da blij mee zijn
laat die mense gewoon.als hun da blij mee zijn
Uitspraak van Pulp Fiction op maandag 12 juni 2006 om 11:14:jullie zijn para om over zoiets te discusseren
laat die mense gewoon.als hun da blij mee zijn
t is dat ik er niet over wil discusieren met jou









